Sharpen your fuzzy memories with this Legend of Zelda: Twilight Princess HD video
The Legend of Zelda: Twilight Princess came out way back in 2006, but that's not the only reason your memories of it may be a little bit fuzzy. Shake off those visions of 480i and try not to cut yourself on this sharp new gameplay footage of The Legend of Zelda: Twilight Princess HD, which shows how some lighting improvements and way more pixels make it look like a whole new adventure. Ok, like a two-thirds new adventure.
The video from Nintendo starts off with a quick look at that amiibo enabled Cave of Shadows dungeon at about 1:40. If you want to see a little bit more, check out the video embedded at the bottom of this story. Otherwise stick around for a lengthy tour of Castle Town and the City in the Sky, the latter of which remains a strong contender for "Weirdest Zelda Dungeon".
If you played Twilight Princess on Wii, you may have picked up on a strangely alien feeling to the city and dungeon. It's not just the graphical enhancements: you can see that Lake Hylia is in the southwest corner of the map here, while it was in the southeast on Wii. That's because Twilight Princess HD uses the Nintendo Gamecube version of the world. The entire environment was mirrored on Wii to go along with its right-handed link, but Nintendo went with the original version now that Link is back to his usual lefty self. Hyrule geography lesson concluded! Here's that amiibo video.
Seen something newsworthy? Tell us!
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
After 3 years, these Legend of Zelda fans have finally finished decompiling the code of Majora's Mask to help modders and speedrunners - but there's "still tons of work to be done"