Zelda Tears of the Kingdom Tukarok Shrine guide

Zelda Tears of the Kingdom Tukarok Shrine
(Image credit: Nintendo)

The Zelda Tears of the Kingdom Tukarok Shrine puzzle, Forward Force, is built around moving a ball over lava, upwards along some metal rails, and then across a stream flowing back towards. The first stage is easier, but afterwards it gets much more challenging, especially considering that all three puzzles require effectively entirely different solutions, as well as a strong understand of how TOTK's physics work. Fortunately we can show you the solutions to each one here, including building a functioning boat at the end to get it across the stream. Here's how you crack the Forward Force puzzle in the Tukarok Shrine in Zelda Tears of the Kingdom.

How to beat the Tukarok Shrine in Zelda Tears of the Kingdom

The Tukarok Shrine in Zelda Tears of the Kingdom is all about moving an orb in a big circle to the end to open the final door, and along the way you'll have to get it over lava, up a ramp and across a river - by doing the following:

Zelda Tears of the Kingdom Tukarok Shrine

(Image credit: Nintendo)
  1. Run past the closed gates and down the ladder ahead of you. There'll be a simple vehicle, a glowing orb, and some lava - Use Ultrahand to stick the orb to the car and ride it over the lava to the other side.
  2. On the other side, detach the Orb and reattach it to the sliding stone block, placed on top so it can't get in the way of the rail, lower path or wall. There may be other ways to do this next puzzle, but this is the simplest.

Zelda Tears of the Kingdom Tukarok Shrine

(Image credit: Nintendo)
  1. Use Ultrahand to slide the stone/orb up the rail to the very end - its highest point - and hold it there for a moment before letting go and letting them fall. Then climb the ladder and once you're at the top, use Recall to rewind the orb back to the top, where you can grab it with Ultrahand and carry it forward to the next stage.
  2. Now you'll come across a river broken up into lanes and a load of building materials - rafts, wheels and planks. Before doing anything, use Ultrahand to reveal and pull the treasure chest out of the water in the thinnest lane - it's got a Strong Zonaite Sword inside.

Zelda Tears of the Kingdom Tukarok Shrine

(Image credit: Nintendo)
  1. Now you need to build a boat with a mechanism that'll carry the orb across, against the current. We suggest the design above - a raft with a forward-facing wheel on either side, and flat wooden boards on those. The wheels will spin the boards and serve as paddles to push against the water - a little slow, but it'll carry you and the orb across easily enough.
  2. On the other side, take the orb off your makeshift boat and step on the button to open the gate. You'll see the receptacle for the orb - drop it in and the final door to the shrine's reward will be opened.

This particular shrine has a solid claim to being one of the hardest in the game, as not only are the last two sections entirely unrelated mechanics and therefore require very lateral thinking, but as far as we know the "paddle mechanics'' that you use to move the raft are never tutorialised in any major way throughout Tears of the Kingdom, so players would understandably not know what it is they're supposed to build. Still, if you're inspired by the opportunities this presents, why not try merging these ideas with some of those designs presented in our Zelda Tears of the Kingdom vehicles page? As everybody is beginning to discover, the construction possibilities really are endless.

© 12DOVE. Not to be reproduced without permission

Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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