How to beat the Orochium Shrine in Zelda Tears of the Kingdom
How to do the puzzles in Orochium Shrine with a combination of Ascend and Ultrahand
Our Zelda Tears of the Kingdom Orochium Shrine guide will help you get through this difficult puzzle, as the Orochium Shrine itself is something of a trick. See, avoiding the red lasers is good... but not always, and there's actually a point where you'll want to set them off. The Orochium Shrine itself is found in the Hebra region of Hyrule, and if you want to find and complete it, our guide to one of the most infamous tricky shrines in Zelda Tears of the Kingdom will help you make it through.
Zelda Tears of the Kingdom Orochium Shrine guide and puzzle solution
Here's a basic how-to on beating the Orochium Shrine in Zelda Tears of the Kingdom.
- Upon entering the shrine, walk straight ahead and note the concave hollow on your right. There's a smaller hollow in its center, and that's where you'll be placing a yellow glowing ball in order to open the grate and access the altar.
- Facing straight ahead, open the doors in front of you with Ultrahand to see a bunch of lasers. Ignore them for now and go around the left-hand side of the doors instead. Defeat the construct you'll find here, and then use Ascend while standing under the overhanging platform above you.
- Once up here, go up the ladder and crawl through the small gap in the wall at the top. You'll come to another gated-off area, so turn right and jump down to battle the construct at the bottom of the drop. Next, open the doors you'll find down here, and you'll see even more lasers.
- Crouch down to skirt around them safely, and fight the enemies waiting in the chamber just past them. You'll be able to see a little metal ball locked behind some bars. This is where the Orochium Shrine gets confusing: the door to get the metal ball is locked, so you need to head back to the red lasers you've just crouched through and run right into them.
- This triggers the trap doors, but don't worry – you won't fall to your death, since it's just a short drop. Run to the end of this underground chamber, retrieve the key from the chest, then head back to where you dropped down. Ascend through the ground just before the laser traps, where the ceiling is slightly lower.
- Now you can unlock the little jail cell and pick up the glowing ball. Carry it to the other end of the chamber and, still holding it, step onto one of the moving platforms on either side of the room. These will carry you up to where another concave hollow awaits, so place the ball into the smaller centre hole to lift the grate on your left. You'll find a set of Zonai wings with two fans attached, so grab it with your Ultrahand and place it gently on the scoop-shaped slope directly in front of you.
- Remove the ball from the hollow, attach it to your Zonai wings, then hit the fans with your weapon to take flight. Hit them again as soon as you've lifted off to slow the plane down, since you need to land next to the hollow you saw when you first entered the shrine. Try standing at the front of the wings to make sure it nosedives when you need it to, then jump off, detach the ball, and place it into the hollow.
This will lift the grate and finally give you access to the Orochium Shrine Light of Blessing!
Where is the Orochium Shrine?
You'll find the Orochium Shrine near the first of the geoglyphs in Zelda Tears of the Kingdom, over in the Hebra region. We've marked its location on the map above – it forms the left corner of an upside-down triangle connecting it to the Forgotten Temple and Mayausiy Shrine respectively. It's easier to find once you've got the Pikida Stonegrave Skyview Tower, so check out our guide on how to get all Skyview Towers in Zelda Tears of the Kingdom for a more detailed look.
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Jasmine is a staff writer at 12DOVE. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.