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PUBG creator's goal for his new open-world project is to make "realistic Minecraft" complete with real geology
By Kaan Serin published
News No wonder Brenden Greene's Project Artemis is still years away
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This weird WarioWare-like's demo got thousands of positive Steam reviews, and now its Kickstarter's $40,000 goal has been smashed 11 times over
By Kaan Serin published
News Mindwave raised over $440,000 thanks to an incredible (and incredibly funky) demo on Steam
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Former CDPR lead says "experimental" new open world vampire RPG The Blood of Dawnwalker will "push the genre forward" a lot like The Witcher 3: "The risk is worth the reward"
By Jordan Gerblick published
feature Exclusive: 10 years after The Witcher 3 broke new ground in open-world game design, Rebel Wolves hopes to do the same with The Blood of Dawnwa
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Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous"
By Kaan Serin published
News The Fallout: New Vegas director explains the difficulty in making a Pillars Tactics
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Blood of Dawnwalker devs explain how the vampire RPG's "narrative sandbox" builds on what they were "known for crafting" in games like The Witcher 3
By Kaan Serin published
News Blood of the Dawnwaller is very much carrying The Witcher 3's torch
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Persona and Metaphor: ReFantazio composer's new JRPG gets a Steam Next Fest demo, and it's basically a turn-based Metal Gear Solid
By Kaan Serin published
News Guns Undarkness is a stealth game while on the field and a turn-based RPG when the fighting starts
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Avowed is nothing like Bethesda's RPGs, but The Elder Scrolls 6 should take inspiration from its combat
By Fran Ruiz published
Opinion Opinion | Avowed and The Elder Scrolls have distinct takes on open-world RPGs, but Bethesda's next needs some of Obsidian's combat tricks
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Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"
By Kaan Serin published
News id Software find new inspiration in an old classic
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"We try not to say 'fun'": Meet the devs behind the new survival game that puts the "human element" before letting you be a mountain-leveling demigod
By Ali Jones published
Interview | "There's a lot of preconceived notions when you say 'survival game'", and Prologue: Go Wayback isn't particularly interested in any of them
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