With a new "action espionage game" to follow Death Stranding 2, Hideo Kojima is going back to his roots: "I am confident that this title will be the culmination of my work"
Kojima's next project after Death Stranding 2 is a video game, but it's also a movie
PlayStation and Hideo Kojima have announced a new IP that's being described as a "next generation action espionage game." Oh, and it's also a movie, because of course it is.
During Wednesday's PlayStation State of Play, we didn't actually get to see any footage - cinematic or otherwise - of the new game/movie hybrid, but Kojima said production will begin "in earnest" following the release of Death Stranding 2. The famed director also said he's "confident that this title will be the culmination of my work."
"We plan to bring together cutting edge technology and talent from around the world to create it," Kojima said. "It is an interactive game, but it is also a move at the same time in terms of look, story, theme, cast, acting, fashion, and sound. With this game, we hope to transcend the barriers between film and video games."
Again, neither PlayStation nor Kojima himself are being particularly generous when it comes to information about this new project, which is why we've inserted a generic image of Kojima at the top of this article. That said, we do know it's working title is... Physint, which is, uh, a title alright.
I'm of a similar mind to GR's Austin Wood in that Death Stranding already features an ungodly amount of cinematics for a video game, which naturally makes you wonder what the ratio of gameplay to cutscenes will look like in a project specifically categorized as a film/video game hybrid.
Fans of a certain playable teaser from Kojima Productions will want to check out Silent Hill: The Short Message, which just dropped on PS5 for free.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
Red Dead Redemption 2 dev reveals detail "99% of people never saw" that's part of "what makes Rockstar's games so good"
Former GTA 6 dev says Rockstar will currently be trying to "really tighten" the game "in every corner" right now, because "90% of your work" is accounting for players who don't do as they're told