12DOVE Verdict
Pros
- +
Beautiful and unique-looking
- +
Filled with exploratory delights
- +
Nice and cheap
Cons
- -
Some puzzles can baffle
- -
Won't wow with high-budget effects
- -
Really short
Why you can trust 12DOVE
Vectorpark’s Flash-based games raise the bar with their mix of beautiful art, exploration, and a strong sense of glee.
Windosill finds a pitch-perfect balance between Magritte-inspired surrealism and an old-world craftsmanship for building children’s toys. The result is a short, sweet adventure of a wooden train making its way through a series of puzzle rooms. In each you must find the cube to open the door, via interaction with the creatures and objects.
It’s extremely short – 20 minutes at most. But there’s something so inherently lovely about it that you’ll want to throw $3 at the creator just for existing. Play the first half for free on theWindosill website.
Jul 23, 2009
More info
Genre | Other Games/Compilations |
Description | Windosill finds a pitch-perfect balance between Magritte-inspired surrealism and an old-world craftsmanship for building children’s toys. The result is a short, sweet adventure of a wooden train making its way through a series of puzzle rooms. |
Platform | PC |
Alternative names | Windowsill |
Release date | 1 January 2009 (US), 1 January 2009 (UK) |

Ex-Bethesda dev turned indie says "good things often happen by accident," like that time Skyrim players convinced themselves the RPG's foxes were leading them to treasure

Palworld dev says the studio went dark for months because "the team was getting burnt out from all the social media stuff, I was getting burnt out, our CEO was under attack in Japan"

Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"