Why one Vita enthusiast is writing a fourth book about the handheld

Best PS Vita games
(Image credit: Sony)

With the PlayStation Vita's 10th anniversary fast approaching, Sandeep Rai is preparing his fourth book on Sony's unfortunate handheld – a handheld Rai describes as "an awesome system that deserved better treatment."

Rai's next book, "Vita Means Life", is now wrapping up its Kickstarter campaign – handily the most successful of all of Rai's crowdfunding efforts, having raised nearly eight times its funding target. The hardback volume will collect Rai's three previous Vita chronicles and build on them with new details and reporting focusing on the system's surprisingly turbulent 2021, which saw the abrupt news of the PS3, PSP, and Vita stores closing, swiftly followed by Sony reversing course just as abruptly

"It was so badly handled," Rai says of the Vita's once-impending shutdown. "The news was surprising at first. It's not like they're gonna keep the store open forever, but I think four months' notice is not a great timeline to close down all purchases. Then they reversed that decision but then they didn't make it very clear whether new games could come to the system.

"It was very soon, to have four months' notice. Developers had games they were making and those games couldn't come to the store, which is really disappointing. One of the final games was called Witchcrafty, which was actually pretty fun, but it was very much just part of the game because they didn't have time to finish it. I think that's really disappointing, knowing there were other games out there that could've come to the Vita, but because of Sony's short notice and the way they handled it, they didn't make it unfortunately."

Gravity Rush

(Image credit: Sony)

Sony's treatment of the Vita was partly what drove Rai to write about it in the first place, not to mention the system's lower profile.  

"I think it was around 2013 I started my YouTube channel [2 old 4 gaming] and since then I've put out hundreds of videos about the Vita, reviewing games, news, and so on," Rai tells GamesRadar. "It was around 2015, 2016 when I was reading Jeremy Parish's 'Game Boy World' and I just thought nobody would do this for the Vita. It wasn't a popular device, it kind of felt like one of these systems that gets underappreciated and forgotten. So why don't I do it? Why don't I write about the Vita? So the first book I did was basically about the Vita's launch and the first year of its life. And then the second one was continuing that with the next two years of its life when Sony was still supporting it, still doing games for it. And the next book was up to 2020 when it was being kept alive by Japanese and indie devs."  

Though commercially unsuccessful, the Vita is a durable and endearing little thing, still turning up stories worth telling after all these years. And the fact that there's enough of an appetite among fans to super-fund a new book on the handheld speaks to its small but loyal community. 

"I think it's like the Dreamcast, the underdog," Rai says. "You do root for those kinds of systems. I just wish more people had given it a chance. I think it is an awesome system that deserved better treatment, not just from customers but from Sony as well." 

"I think if people actually try the Vita, they'd realize how awesome it is," he continues. "Because it didn't do well at the beginning, it didn't have that support, it got that reputation that it didn't have any games, I think people didn't give it a chance. Those that did give it a chance realize how awesome it is. I keep seeing people pop up on Twitter or my YouTube channel saying, 'I just bought a Vita, it's so awesome, there are so many great games.' Yes! I wish you'd done that in 2012. I think the device speaks for itself. It's got great games, I think it's more that people didn't give it a chance at the time. It just had that negative perception right out of the gate with memory cards, lack of games, and so people didn't give it the chance I think it deserved." 

With Vita Means Life, Rai hopes to deliver "the definitive book of the Vita," with around 40 to 60 of its 400 pages being all-new content, and the rest collating and lightly updating his other works. He's currently planning to release the book around April 2022, but with these being uncertain times, that's just an estimate for now.  

A newly unearthed Uncharted: Golden Abyss presentation shed some light on cut PS Vita features.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with 12DOVE since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
A press photo of a PlayStation Portable, focusing on the d-pad and analog stick
"The PSP was one of the first machines that had the hardware to allow you to play 'proper console games' on the go": Developers celebrate 20 years of Sony's handheld
Someone holding a PS Vita.
PlayStation legend Shuhei Yoshida says the Vita failed because a lot of technical choices "weren't good ones" and Sony couldn't support PS4 at the same time
Year in review: Astro flies towards the Astro Bot Winter Wonderland level
As PlayStation turns 30, 2024 has seen some of the brand's highest highs and lowest lows
Ghost of Yotei lead Atsu in straw hat
What to expect from PlayStation in 2025: Classic games, live services, and moving beyond consoles
Artwork of blobs to promote Archer Maclean's Mercury
"Sony would also turn to Mercury for all their tech demos for publishers": Jeb Mayers talks us through the creation of the portable puzzler
Image of the PS Portal with its screen turned off sitting on a black and white bed-cover set with a star print.
I wish I waited for this stunning Midnight Black PlayStation Portal
Latest in PlayStation
Overwatch 2
My hopes for an Overwatch anime or Diablo horror movie are going strong as Blizzard president points out "we are Blizzard Entertainment, and not simply Blizzard Games"
Stamp PSP
A 16-year-old pitch for a newly discovered first-party PSP game has me mourning the death of PlayStation's Japan Studio all over again
Astarion from Baldur's Gate 3
Baldur's Gate 3 Astarion actor Neil Newbon says he "got rid of" agents who deliberately kept him away from video game gigs: "They just didn't want me to do it"
Baldur's Gate 3 screenshot of a boss turned to gold surrounded by blood
5,000 gold, 2,500 hours, and one priceless scroll: Baldur's Gate 3 player cooks up a "Midas run" by turning the RPG's bosses into solid gold trophies, because "why not"
Rift Apart
Retiring Insomniac boss says developers should still tackle new genres, but it's much riskier these days due to time and money
Atomfall screenshot
Atomfall dev doesn’t understand how massive development teams manage to keep organised: "How do you organize a game that has 2,000 people working on it?"
Latest in News
Overwatch 2
My hopes for an Overwatch anime or Diablo horror movie are going strong as Blizzard president points out "we are Blizzard Entertainment, and not simply Blizzard Games"
The New Thunderbolts leaping into action
Marvel's New Thunderbolts* comic steals the MCU's asterisk, and the reason why is just as big of a mystery
Pokemon Go players brace for the worst as Niantic is sold off for $3.5 billion: "This game is entering its death knell"
Stamp PSP
A 16-year-old pitch for a newly discovered first-party PSP game has me mourning the death of PlayStation's Japan Studio all over again
Astarion from Baldur's Gate 3
Baldur's Gate 3 Astarion actor Neil Newbon says he "got rid of" agents who deliberately kept him away from video game gigs: "They just didn't want me to do it"
Mass Effect
Jennifer Hale says she didn't see a single line as Mass Effect's Commander Shepard until it was time to record: "It was all cold reading on the spot"