Why Batman: Arkham Asylum is better than Splinter Cell, Metal Gear and Devil May Cry

There's a massive irony when it comes to Batman and videogames. The thing is, there's never been an official game that truly captures the essence of what the character is about, but unofficially, our digital fun-boxes have been providing fantastic almost-Batman games for years.

The elements which make Bats great have long been staples of certain other series. Predatory stealth, intelligent tactical planning, slick and brutal melee violence... There are more than a couple of big franchises which have made them their trademarks for years. But with Arkham Asylum, it looks like Batman is finally taking back what was his all along. We've played it. We loved it. Here's why it makes the pretenders to the bat-throne look like exactly that.

Of the videogame stealth kings, Splinter Cell's Sam is by far the most professionally kitted-out. Snake might have stealth camo, a sizable selection of guns, and a mini robot buddy, but for realistic, multi-purpose infiltration, Sam's array of lockpicks, optic cables, night vision and microwave pulses wins every time. Batman however, has the competition nailed, both in functionality and the all-important cool factor.

During the two sections of the game we got to play (both taken from vastly contrasting examples of the game's many unlockable challenge rooms) we got to use five pieces of kit, and although they will be upgraded and added to as the main game progresses they were more than enough to make a massively satisfying stealth experience in themselves.

Batman's over-achieving Detective Mode visor smugly combines night, heat and x-ray vision simultaneously and highlights exploitable environmental features and goons' emotional states via a heart-rate monitor. A quick tap of the left bumper instantly cuts any potentially complex scenario down to a clear visual catalogue of exactly what Bats is up against and what he can use, but thankfully without ever dictating a recommended course of action. This is Batman we're talking about. The man ain't no casual, and he needs not your patronising videogame hand-holding.

Combine all of that information with a batarang, grapple gun, remote-triggered explosive gel and a goon-baiting, sonic emitter batarang, and we had all the offensive, diversionary and evasive tools we needed to start setting up elaborately-layered traps and screwing with the baddos' heads in a manner more brutal and dynamic than anything Sam or Snake has ever been capable of. In fact with thoughtful use, the well-balanced tech line-up allows Bats to go beyond mere sneak-killing to attain a complete and utter total dominance of any environment he might stalk. But fuller details on those dark delights a little later on.




Batman's battling uses all face four buttons; one for attacking, one for evasive rolls and leaps, one to stun nearby enemies, and one to counter enemy hits. That last function is the keystone to the whole combat system, and it's the one which will bring you your most poundingly badass victories and some of the most satisfying hand-to-hand videogame violence you've experienced in years.

Batman's counters allow him to remain the stoic calm at the eye of a storm of increasingly brutal body damage. When you're about to be attacked, a blue lightning flash will appear over the offending hood's head. Tap the counter button in time and Bats will transition smoothly from whatever he's doing into a powerful counter move, without breaking the flow of the fight for a second.

If an enemy tries to kick him in the back, he'll calmly grab their leg and snap it at the knee without even turning around. Incoming fists will be grabbed and crushed. Swinging pipes will be caught, turned on their owners and then discarded. And then he'll be straight back to the important business of making facial pate without a single moment's pause.

At first, Batman's weighty animations feel a little slow. Sluggish even. But after spending a grand total of around two minutes getting a feel for the rhythm of the combat model, you'll be on fire. Remember that bit from The Karate Kid when Daniel finally realises what "Wax on, wax off" was really all about and accelerates his movements to become a lethal block and parry machine? When you develop an instinct for reacting to incoming attacks, Arkham Asylum's combat feels exactly like that. It won't take long before you can even predict incoming violence based on enemy movements, and parry almost precognitively.

The transition from one animation to another really is so boggling to watch that it makes the whole process feel almost like viewing a pre-rendered martial arts scene. With grabs, throws, brutal takedowns and grunt-confounding overhead flips all available to drop into the mix at the simple touch of a button or two, you've got a fast and powerfully versatile set of options that could set a visceral new standard for group combat.

It's exciting, it's exhilarating, and what it lacks in gravity-defying acrobatics it more than makes up for in pure blunt force trauma. From what we've played so far, Batman's hand-to-hand could be satisfying enough to carry a whole game in itself. The single combat arena we were demoed was addictive enough that we developed an almost medical need to replay it over and over to perfect our combo ratings, resetting at the first error as if we were trying to ace an SSX stunt run. We've had terrible thumb-twitching withdrawal for it ever since.

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
Latest in Action
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it"
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2
Indiana Jones and the Great Circle Indy hanging onto a vine as in Raiders of the Lost Ark
Indiana Jones and the Great Circle PS5 release date reportedly set for April after ESRB leak
Death Stranding 2
Hideo Kojima says he'll "apologize beforehand" for Death Stranding 2 moments with Troy Baker's Higgs which are "so ridiculous" that "you'll probably throw the controller"
a titanium watch with grey and orange features on the arms and face
You can look like Solid Snake with this Death Stranding 2 watch, but it'll cost you over $1,500
Latest in Features
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' transmog looks set to combine the best of Odyssey and Vahalla to make changing my drip easier than ever
Split Fiction screenshot of Zoe and Mio in a fantasy world
Split Fiction feels like a Mass Effect-meets-Fable platformer and I'm obsessed with it after just one hour
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion