Why Assassin's Creed II is one of the greatest games ever made

Some game sequels are content to polish and improve the established core concepts of their predecessors. Some, however, go the extra mile and straight up embarrass the games that came before them. Such was the case of Assassin's Creed II, which took the erratic pacing and repetition of the original and stabbed them both in the throat. Hard.

The end result was beautiful, ultimately landing AC2 a spot on our list of 100 best games ever made. It took simulated stalking, breathtaking scaling, and parkour stunting to all new heights. Most notably, it did so while introducing the charismatic Ezio Auditore (one of our top video game heroes of all time) and wrapping the whole experience around an expertly paced narrative that melded sci-fi fiction with a deeply personal tale of justice and revenge.

But that tale had an innocent beginning, especially considering our first introduction to Ezio occurred in one of the strangest tutorials ever conceived. Here, he--newly birthed and quite gooey--kicked his arms and legs at the command of his father like some sort of baby genius; and thus the Italian Assassin thrust the blade of affection into our hearts where it has remained anchored ever since.

The opening of the game is fantastic in its pacing and lighthearted nature, weaving between Desmond's present-day plight and Ezio's women-wooing, street-brawling ways. It doesn't rush headlong into a never-ending murder spree, nor does it drag to the point of putting players to sleep. In fact, the first hour or so familiarizes you with Desmond's situation and lets you get to know Ezio--a brilliant (albeit risky) move on part of the developers. Spending so much time with Ezio in his formative years ultimately created a strong attachment to the character, though disaster could have ensued had those interactions been too boring or pointless. Thankfully, they weren't.

We'll never forget that foreshadowing exchange between Ezio and his older brother, Federico, after the two completed a rooftop race: "It is a good life we lead, brother," Federico says, to which Ezio replies "The best. May it never change." A heart-wrenching audio track quiets in the background as the two share their appreciations. "And may it never change us," Frederico responds. Then stuff got dark.

Watching the events that spurred Ezio's maturation from a cocky teenager into one of the best assassin's the Order had ever seen was like watching a good friend fall on hard times. We sympathized during his moments of anger and helplessness, and we did what we could to help him come out on top. The journey was all the more rewarding for it. It was also full of satisfying revenge: Taking out Templars had never been more fun, as AC2 pumped some life into a combat system that had previously relied solely on counter-attacks.

Sure, most engagements could still be completed by counter-attacking, but the sheer number of weapons--each with a slew of unique assassination animations--kept them from feeling too stale. The introduction of the disarming ability allowed for alternative tactics in battle, and a huge arsenal of tools meant you'd be hard-pressed to find much in the way of repetition. The same held true for the crazy variations in mission structure. In one, you'd be tasked with stealth killing a target during a street festival; in another, you'd team up with the affable Leonardo da Vinci and use his flying machine to infiltrate a heavily guarded building.

TOPICS
Ryan Taljonick

Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K. 

Latest in Assassin's Creed
Assassin's Creed Shadows Claws of Awaji expansion Naoe and Yasuke in Awaji forest
Assassin's Creed Shadows roadmap, DLC and future content
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows reverses roles to show off Naoe's combat and Yasuke's stealth, and I'm suddenly sold on playing Yasuke like a clumsy Snake in Metal Gear Solid 3
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' DLC will take place after the main game's "definite ending" in a "spookier" location, creative director says
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows devs added a Canon Mode removing RPG choices after Odyssey fans "expressed their disappointment" over not having a "definitive" story
Assassin's Creed Odyssey screenshot of Kassandra admiring a blade
Assassin's Creed's Kassandra stole the show in Odyssey, popped up in Valhalla, and she's still "very much alive" during AC Shadows
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows will take upwards of 80 hours for completionists, creative director confirms, and Ubisoft is considering adding New Game+ post launch
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show