Why 2D will never die
Flat gameplay shines on, even on next-gen machines
Okami (PS2)
Okami's 2D puzzle stages were a welcome diversion from the 3D exploration of the main game. They could have been done using flat sprites (like they used to use in the old days), but Okami 's cel-shaded 3D graphics are so beautiful, they work from whatever angle you view them from. So the side is just fine. With the third dimension removed,control becomes immediately more preciseand we can concentrate on the puzzle. After all, these sections are hard enough without also having to judge 3D space!
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.