Who owns the best game developers?

ELECTRONIC ARTS

Evil crushing behemoth or pioneering saviour of gaming? These days, it's not so clear. What is clear, though, is that EA is by far gaming's largest publisher, wielding the sort of financial clout that makes smaller publishers weep fat salty tears into their debt repayment notices.

In the last few years, EA's unremitting focus on churning out cookie-cutter sequels has given way to embracing the developers of other franchises (Burnout), attempting new things (Fight Night Round 3) and taking stale genres in exciting directions (Skate). It still spits out anewFIFA almost every six weeks, though.

PUBLISHER SCORE: 79%

--

THE STUDIOS

EA Canada | Aquired 1991
The largest studio in EA's harem of development talent, EA Canada is home tothe teams behind FIFA, Need for Speed, and SSX, as well as EA BlackBox, the devs who created this year's break-out skateboarding hit, Skate.
Studio score: 79%

Maxis | Acquired 1997
The Sims has to be one of the most unavoidable brands in gaming, just behind Mario and Sonic. MySims certainly wasn't up to Maxis' traditionally high standards, but who knows what's coming next. Eh? Oh. It's The Sims 3.
Studio score: 75%

EA Tiburon| Acquired 1998
Home of EA's Madden, NASCAR, NFL Street and, from this year onwards, Tiger Woods franchises, Tiburon has also dallied in action, with Mechwarrior 3050 and Superman Returns on its CV.
Studio score: 71%

EA Los Angeles| Acquired 2000
Made up of the remnants of Dreamworks Interactive, Westwood Studios and EA Pacific, EA's Lost Angeles studio has brought us Medal of Honor, GoldenEye: Rogue Agent (best to foget about that one) and Command & Conquer 3: Tiberium Wars.
Studio score: 81%

Criterion Games| Acquired 2004
Dedicated to bringing as much excitement to our eyes as possible, Criterion has pushed the excellent Burnout series onto even bigger and better things, with Paradise's open-world the next stop. Just don't ever tell them you "weren't convinced" by Black...
Studio score: 81%

EA Salt Lake| Acquired 2006
Now tasked with developing EA's Wii titles, EA Salt Lake began life as Headgate Studios - its first project being a scientific calculator for Windows. Before being acquired last year, Headgate worked on the Tiger Woods series.
Studio score: 71%

Digital Illusions CreativeEntertainment | Acquired 2006
Or DICE, as it's more snappily known. This Swedish dev brought you the exhilarating Battlefield series, and is working on two ambitious projects - Razor's Edge and Battlefield: Bad Company. It also developed Shrek for Xbox. Go figure.
Studio score: 83%

EA Mythic| Acquired 2006
Creator of Dark Age of Camelot and now developing Warhammer Online, Mythic was clearly snapped up by EA in order to fill the companyportfolio'sMMO-shaped hole.
Studio score: 88%

BioWare| To be acquired 2008
Along with Pandemic, BioWare is set to join the EA stables in January next year. Not heard of them? Then you'll have missed out on Jade Empire, Star Wars: Knights of the Old Republic and Mass Effect, won't you? Silly you.
Studio score: 90%

Pandemic Studios| To be acquired 2008
A varied back catalogue here, with both Destroy All Humans titles, the Full Spectrum Warrior sequel and its Mercenaries series rounding out Pandemic's impressive CV.
Studio score: 73%

Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of 12DOVE. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.