When Vikings Attack preview - Some of the simplest fun at E3

There were lots of flashy games on display at the Sony booth at E3 2012, from The Last of Us to God of War: Ascension - but none were as mind-numbingly fun as When Vikings Attack. Despite being small when compared to... just about everything else at the show, this PlayStation Network game provided us with more raw fun than any other game on the show floor.

Playable on both the Vita and the PlayStation 3, Sony showed off the cross-compatibility of the game by allowing us to play competitively across the consoles. The gameplay was remarkably simple, and surprisingly easy to pick up and play. Our small band of units (which could be vikings or other types of peoples) would run around and pick up any item we came into contact with in small, themed arenas. Some items, like random rocks or bolts, would simply bounce through the mass of units, knocking a few away, while others had more powerful effects, like exploding on impact or converting enemy units to join our army.

Both had essentially the same effect: shrinking the enemy's army. This helped us get closer to victory, but also made our opponents more difficult to hit, giving them time to scramble around and launch quicker attacks while trying to grow their numbers. Units would wander back onto the battlefield and could be gathered to expand the size of the fleet, but matches usually didn't last long enough to let this create a stalemate.

Instead, they provided a breed of competitive local gameplay that few games nowadays attempt. Within minutes, we were exchanging friendly smack-talk with our opponents, laughing regardless of whether we won or lost. In an industry full of bloated, gigantic games, it was great to get quality time with something as pure as When Vikings Attack, and we're looking forward to playing it more when it releases later this year for the Vita and PS3.

Hollander Cooper

Hollander Cooper was the Lead Features Editor of 12DOVE between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade. 

Latest in Events & Conferences
GDC The Game Developers logo
When is the Game Developers Conference 2025 and why is it so interesting?
Pokemon Legends: Z-A screenshot
Everything announced at Pokemon Presents 2025
Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire
Everything announced at the PlayStation State of Play February 2025
A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages.
Xbox Developer Direct 2025: date, time, and where to stream the showcase
The Game Awards 2022 logo
Everything announced at The Game Awards 2024
The dates for the PC Gaming Show: Most Wanted with Frankie Ward as Show Host
How to watch the PC Gaming Show Most Wanted 2024 for another look at Avowed, The Thing: Remastered, and more
Latest in Features
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' transmog looks set to combine the best of Odyssey and Vahalla to make changing my drip easier than ever
Split Fiction screenshot of Zoe and Mio in a fantasy world
Split Fiction feels like a Mass Effect-meets-Fable platformer and I'm obsessed with it after just one hour
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion