What happens when game developers draw Mario?
Garth DeAngelis, Lead Producer at Firaxis
Mario as a Sectoid, since Garth most recently worked on XCOM: Enemy Unknown.
Vander Caballero, Creative Director at Minority
Mike Roush, Co-founder of Gaijin Games
Alex Neuse, Co-founder of Gaijin Games
Jake Solomon, Lead Designer at Firaxis
Emile Morel, Lead Game Designer at Ubisoft
Ian Dallas, Creative Director at Giant Sparrow
Shaw-han Liem, co-creator of Sound Shapes
Motohide Eshiro, Producer at Capcom
Nobuo Uematsu, composer at Dog Ear Records
Hiroki Ogawa, Co-founder of Dog Ear Records
Takeshi Yamazaki, Director at Capcom
12DOVE was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.
There are many pressing questions facing the game industry right now. What does next-gen really mean? How can we keep ambition up but costs low? How do we balance the rights of a creator in an age where there is no moral hazard to piracy?
Over the course of the year, we had the chance to sit down with a variety of developers--the guys in the trenches, living and breathing, bleeding and toiling, trying to find a way to get by. We did not ask them any of these important questions. No, we instead made one simple request: draw Mario. Here is the result.
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