Watch the Beyond Good & Evil 2 prototype in action and geek out over these 4 moments with us
The Beyond Good & Evil 2 re-reveal at E3 2017 included some snippets of the actual game, but the star of the show was clearly that lovely CGI trailer. Now that we've had ample time to dissect the trailer, we're about ready to look at some space chimps in the real-time flesh. Ubisoft was ready to deliver with this 15-minute long walkthrough of some impressive prototype gameplay.
Don't have time to watch the whole thing? These are some of the coolest moments from the video. Man, to think this is just what the prototype looks and plays like.
Motherships are basically space stacking dolls
Ubisoft heard you like ships, so they put ships in your mothership so you can fly your ship after you get done flying your ship.
Going from over-the-shoulder to over-a-planet is Ri-Donk City
Realizing that you're a tiny speck on top of a less tiny speck in real life? Terrifying. Realizing it in a fully simulated video game with no loading screens? AMAZING!
Your spaceship can frickin' drift
Ships look like they'll be arcadey fun to pilot whether you're weaving between buildings or blasting through the atmosphere.
Meteor strikes change the world and the story
Apparently the part of the world with the big city on it is protected, but the other side will be regularly struck by meteoroids. They'll deform the terrain in a big way, and they'll also prompt corporations in the city to rush over and scoop up all the rare materials.
Keep exploring your space pirate future with more details about how Beyond Good & Evil 2 starts you off as a customizable, no-name space pirate, and how Beyond Good & Evil 2 already feels like an authentic prequel despite its distance from the original game.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.