Warhammer Online revealed
Trouble's brewing in the fantasy online landscape
Games Workshop will bring its fantasy tabletop phenomenon Warhammer to the PC in a new massively multiplayer online world. Mythic Entertainment, the developer behind Dark Age of Camelot, has announced it has been tasked with the project. Warhammer Online: Age of Reckoning comes to life in 2007.
Age of Reckoning promises to blend realm-vs-realm, player-vs-player and player-vs-environment combat into one "seamless experience," with every element of the game intrinsically linked to a great war that rages between the opposing forces of good and evil.
A mammoth back-story intricately sets the scene, although a perfectly acceptable abridged version is as follows: an epic war has erupted between the armies of Destruction (the bad guys - dark elves, orcs, etc) and the realms of Order (the good guys - men, elves, dwarves, etc), engulfing the land and all its inhabitants in a seemingly never-ending conflict.
The brains behind Mythic, Mark Jacobs, says of Age of Reckoning, "We're well into our first year of intensive design and development on the game that we believe will usher in the next generation of truly great MMO's." Can it give World of Warcraft a run for its money? We'll have to wait and see, but the popularity of Warhammer will certainly lend Age of Reckoning valuable clout to its campaign.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
CD Projekt Red says its "ambition is high, crazily high" with The Witcher 4 as devs hope to "apply all the lessons learned" from Cyberpunk 2077 and The Witcher 3
One of the most iconic D&D RPGs ever made stood out among Baldur's Gate and Fallout as it was the "first" to make companions "feel like fully functional parts of the story"