The Walking Dead S6.05 is totally skippable

Why you can trust 12DOVE Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The Walking Dead has had extremely high standards the last couple of years, so when a duff episode comes along it's all the more noticeable. “Now” isn't the show's worst hour (I think we've almost forgotten how much of a slog season two was...), but in terms of importance to the ongoing narrative this felt rather like Lost's “Stranger In A Strange Land” - aka The One With Jack's Tattoos.

Do you like the Alexandrians? What's that - you feel entirely ambivalent about them? Well, here's an entire episode dedicated to helping you get to know them better! Witness such exciting scenes as Denise the doctor having a crisis of confidence, some douchey guys stealing food and Carl getting into a punch-up with Ron. Yay?

You get the picture. It's not just that “Now” doesn't really move the main story forward, it's that it focuses almost entirely on people we don't care about at the beginning and still don't care about at the end. Sure, Jessie finally gets some more screen time, but it's counter-balanced by Deanna doing little more than pulling her best crazy-face and Ron moaning on about Enid. Denise is probably going to grow into a likeable character, and there's the first hints of a romance between her with Tara, but at the moment she's just another miserable face in a sea of miserable faces. This is an episode that really needed an injection of either Carol's snark, Eugene's dry wit or Daryl's sass (I'm sure there are plenty of viewers who think that every episode should feature an injection of Daryl…) to liven it up.

All that said, Aaron and Maggie setting out to find Glenn was a welcome development, even if it did end inconclusively. They've both been underused of late, and Ross Marquand is one of the more appealing of the newer cast members. The revelation that Maggie is pregnant fell a little flat – it was hinted at earlier in the season – but they're both good actors and the sequence with the water-logged walkers was fantastic. All credit to Greg Nicotero and his team for continuing to find ways to make the zombies on this show so excitingly repellant. As for Glenn, well they're clearly planning to drag this one out...


Last week's episode “Here's Not Here” proved divisive. I'm still not convinced it was a work of genius, as others have suggested, but it did at least have style and something to say. “Now” is shorter and has more going on, but felt longer. For the first time in a while The Walking Dead was skippable this week.

Swipe to scroll horizontally
WriterCorey Reed
DirectorAvi Youabian
The one wherethe Alexandrians are having a rough time dealing with the fallout from the Wolves attack. Meanwhile, Maggie and Aaron go searching for Glenn.

More info

Genre"Action"
DescriptionWe're still shocked at how great Telltale's newest series is. The gameplay is tense and great, the story keeps getting better, and the unique visual style continues to blow us away. We're hungry for more.
Platform"PS Vita","PS4","PS3","Xbox 360","PC"
US censor rating"Mature","Mature","Mature","Mature","Mature"
UK censor rating"","","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
Will Salmon
Comics Editor

Will Salmon is the Comics Editor for GamesRadar/Newsarama. He has been writing about comics, film, TV, and music for more than 15 years, which is quite a long time if you stop and think about it. At Future he has previously launched scary movie magazine Horrorville, relaunched Comic Heroes, and has written for every issue of SFX magazine for over a decade. He sometimes feels very old, like Guy Pearce in Prometheus. His music writing has appeared in The Quietus, MOJO, Electronic Sound, Clash, and loads of other places and he runs the micro-label Modern Aviation, which puts out experimental music on cassette tape.