Vote on Tekken Revolution characters too weird for prior games
Actual concepts from the depths of madness
Ever wanted a glimpse inside the character creation process that produced favorites like Kuma, Jack, and Bob? More than half of the ten new challengers up for inclusion in PS3 free-to-play fighter Tekken Revolution were rejected for being too weird.
That's right. Too weird for Tekken. Like Syake/Salmon:
"Originally planned for Tekken 3, punch buttons would cause the Salmon to flop around, and the kick buttons would make it release eggs, which was quite an idea at the time. If, for some unforeseen reason, this character is actually chosen, development may be quite difficult."
On top of fighting fish, you've got your Giant Praying Mantis, your Female Paul, your Average-run-of-the-mill Old Man, your Zombie Bride... Of particular note is Sexy Female Tekken Force Character, who "was proposed for Tekken 5, but the clothing was too revealing and the concept was scrapped for fears the rating would increase."
Then again, it's tough to argue with the occult fertility powers of Female Vampire:
"Aside from [series producer Katsuhiro] Harada, a strange phenomena occurred in which many members got married or gave birth to children around the same time. As a result, not many staff were left at work to complete the character, and she was discarded. The concept was salvaged again during Tekken 6 BR, but the same strange phenomena occurred again and Harada locked the concept away in a safe, wanting to keep it secured within the development team since it (she) seems to bring good fortune."
If you care to see any of these characters appear in Tekken Revolution, you can head to the series' Facebook page to vote for your favorite. We fear further development efforts may shred whatever fraying threads bind the Tekken team to our mutual perception of reality.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.