Rayman Legends on Vita doesn’t include all of the stages featured in the home console and PC versions of the game, according to NeoGAF users who have purchased the title. While the Vita edition of the platformer was expected to offer the full experience found in other versions, users say it features about 12 per cent less content than it does on Xbox 360, PS3, Wii U and PC.
Specifically, the Vita version is said to be missing 28 'Invasion' levels, which are a series of speed-run stages, meaning users have to collect 615 Lums to complete the game, compared to 700 in other versions. We’ve requested comment from Ubisoft on these claims and will update this story if we hear back from the company.
Just last week, Ubisoft delayed the Vita version of the title by two weeks in Europe, from August 29 to September 12, “in order to apply the final level of polish gamers expect from a Rayman game”. The title released on other platforms as planned in Europe, while it appears to have launched on all systems, including Vita, in the US yesterday.
Rayman Legends was originally due for release as a Wii U exclusive in February 2013, but was delayed to allow for a multiplatform launch on Xbox 360 and PS3. A Vita version was then announced in May, while a PC version was revealed just last month.
We reviewed the game on PS3 and Wii U and said: “Rayman Legends is easily one of the most feature-rich platformers you'll likely see, rife with accessibility and challenge in equal measure.” Get our impressions of the Vita version in this Rayman Legends preview published in May.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more

Nintendo says the Switch 2 "isn't simply an improved Nintendo Switch, we redesigned the system from the ground up," and after 8 years, I'd sure hope so

Japan's "multi-language" Switch 2 costs 20,000 more yen, or $130 more dollars, than the Japanese-only version

Elden Ring is getting a fancy new name on Switch, new weapons and armor, and new horse clothes on all platforms