Viewfinder review: "A breath of fresh air"

GamesRadar Editor's Choice
Viewfinder screenshot
(Image: © Sad Owl Studios)

12DOVE Verdict

Sad Owl Studios has delivered a puzzling experience that's both instantly approachable and inventive enough to keep you guessing throughout. Viewfinder is simply wonderful – a breath of fresh air that shouldn't be ignored.

Pros

  • +

    Brimming with imagination

  • +

    Intelligent and thoughtful puzzles

  • +

    Gorgeous world with seamless transitions

Cons

  • -

    Occasional hand-holding is unnecessary

Why you can trust 12DOVE Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

You should play Viewfinder. On that point, I want to be as precise as one of this game's brain-teasing conundrums. Because this indie puzzler – that wears its Portal inspirations on its sleeve, but is more than its own thing – is simply brilliant. It's intelligent, well-paced, beautiful, witty, funny, and thoughtful; and it'll keep you guessing from start to finish. 

FAST FACTS

Developer: Sad Owl Studios
Publisher: Thunderful Games
Platform(s): PS5, PC
Release date: July 18, 2023

We're in the throes of an exciting time for video games, and as the industry prepares for one of its busiest end-of-year stretches in years, standing out from the crowd is no easy feat. This is true of the biggest, most blockbuster AAA ventures out there, with the likes of Diablo 4 and The Legend of Zelda: Tears of the Kingdom having set the bar ever-so-high in 2023 already. From here, we're staring down massive RPGs like Baldur's Gate 3 and Starfield, and sprawling adventures in Alan Wake 2, Assassin's Creed Mirage, and Marvel's Spider-Man 2, to name but a few of the big-budget projects set to land before the year's out. 

To not only hold your own while rubbing shoulders with these juggernauts, but to deliver something so inventive and intuitive that helps it rise above is properly impressive, especially from a modest indie outfit in Sad Owl Studios. And yet that's exactly what Viewfinder does – and now it absolutely deserves its mention in any future game of the year conversations. 

Picture perfect

Viewfinder screenshot

(Image credit: Sad Owl Studios)

It's worth saying that I'm firmly among Viewfinder's target audience. I love games of this ilk, and while I can be just at home in some of the busiest titles out there – from Elden Ring to GTA Online – there are few things that get me going quite like a good puzzler that's as smart as it is sophisticated. But even if puzzle games aren't your thing, I'd still recommend taking this one for a spin. When Portal 2 launched in 2011, I remember scores of unwitting players diving in simply because it was a Valve game, realizing it wasn't what they expected, and then falling in love with it all the same. 

Viewfinder walks a similar path in that it continually subverts expectations in real time. The premise is pretty simple: you wander around a simulated world full of color and character, collect discarded Polaroid-style photographs, hold them aloft, and then physically enter them in order to warp reality and create an alternative route to your goal. Your goal in each simulation is a teleporter end-point that, once reached, shuttles you to the next head-scratching set-piece in turn. 

In its simplest form, this might involve reaching a gated archway with no key. A quick scour of your environment lets you locate a snapshot of the same curved opening, but with the gate removed. Hold it up against the offending roadblock, click it into place, and wander through. Et voila. Similar challenges early doors involve using photos of bridges to connect two platforms at opposite ends, and angling seemingly innocuous stills of buildings to create ramps and move from lower to higher ground. Make a mistake in the process – fail to line up your bridge at the correct angle, for example – and clicking a single button activates an old school camcorder-style rewind mechanic that lets you try again.

Art imitates life

Viewfinder screenshot

(Image credit: Sad Owl Studios)

The deeper Viewfinder takes you, however, the more intriguing it gets. Similar to something like Portal, much of what drives Viewfinder's appeal is those holy shit eureka moments – meaning there's probably not too much replay value in the game as a whole, but it's also difficult to do this part justice without spoiling the very things that make it so special. I won't ruin the specifics of my favorite parts, then, but when the light-tough narrative threads that tie the physical elements of Viewfinder together show themselves, that's when it truly shines. The story isn't essential as such, Viewfinder can absolutely be enjoyed as a straight-up puzzle game in its own right, but it's the elements the game doesn't spell out – the whys, the hows, and the what ifs – that kept me intrigued during its quieter spells. 

Back to the practical stuff, and Viewfinder's sense of imagination is another of its crowning features. A few simulations in, for example, just as you think you're getting the hang of it all, you wind up climbing into paintings instead of photographs. One painting is a monochrome pencil sketch, the next is a Monet-esque watercolor effort. After that, a Simpsons-style cartoon, and then a linear drawing penned by a preschooler. Once you've scrambled through these spaces, you're dropped into a blocky Minecraft-style realm, and suddenly anything you thought you knew about Viewfinder is turned on its head. 

Viewfinder screenshot

(Image credit: Sad Owl Studios)

Which is exactly what makes it great. A little later in the game, you get your hands on a camera yourself, and are able to snap your own pics that can be flipped and rotated and combined to what feels like infinite ends. This isn't the case, of course, but Viewfinder made me question so much about physics and perspective that I came out the other end both confused and enlightened. Viewfinder plays with conventions, it's self-referential, it keeps you guessing, and, perhaps most importantly, it keeps you thinking. Few puzzle games are so confident in their ability that they can make players think they know the answer by leading them down a path and then pulling the rug from underneath them. Even fewer can do this more than once and get away with it – and yet this very move is Viewfinder's core game loop. 

And it's bloody amazing. To the point where I've since caught myself looking at the very real photographs of family and special occasions dotted around the walls of my house, and, for the briefest of moments, have pondered climbing in. Which is surely the highest praise of my time with Viewfinder – a sublime and smart, unlikely but deserving game of the year contender.

Viewfinder was reviewed on PC, with code provided by the publisher.

More info

GenrePuzzle
More
Joe Donnelly
Contributor

Joe Donnelly is a sports editor from Glasgow and former features editor at 12DOVE. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene.

Read more
Wilmot Works It Out screenshot showing Wilmot who's a square with a face receiving a delivery of puzzle pieces at the front door
Wilmot Works It Out might be the perfect puzzle game if you hate Jigsaws as much as I do
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
The two characters in Split Fiction dressed in fantasy gear each with a dragon on their back
Split Fiction review: "Cements Hazelight as the master of co-op games"
Screenshot of a child looking into a still lake in Miniatures
Finding lost treasures in this mesmerizing indie game unlocks stories of childlike wonder, and I've never experienced anything like it
While Waiting screenshot showcasing the main character waiting for class to end with an Indie Spotlight tag in the corner
This puzzle game has done the impossible: waiting around for something to happen has never, ever been this fun
The Stone of Madness screenshot of Alfredo and Eduardo facing a large moveable crate, with an enemy standing guard outside the room.
Escaping an asylum hidden in an 18th century Spanish monastery is a curious concept for a stealth game, but I couldn't put this one down
Latest in Puzzle
the last campfire screenshot showing the protagonist talking to a giant frog
Can't wait for the No Man's Sky dev's new game Light No Fire? Well, its latest and much smaller game is $1.49 in the Steam Spring Sale 2025
Stamp PSP
A 16-year-old pitch for a newly discovered first-party PSP game has me mourning the death of PlayStation's Japan Studio all over again
Once Upon a Puppet
The emotional journey behind indie adventure Once Upon a Puppet reinvents puzzle-platforming through a magical, theatrical lens
Key art for Katamari Damacy Rolling LIVE showing the Prince rolling a Katamari as the King of All Cosmos sits at a livestreaming setup.
The first all-new Katamari Damacy game in almost 8 years is trapped in Apple Arcade jail, and I can only hope it follows in Hello Kitty Island Adventure's footsteps to eventually escape
Elsewhere Electric appearing in the Future Games Show Spring Showcase 2025
Elsewhere Electric is a co-op puzzle game with a twist: one player is in VR while the other plays on mobile
Once Upon a Puppet appearing in the Future Games Show Spring Showcase 2025
A magical theatrical journey awaits in Once Upon a Puppet, where strings hold more than puppets
Latest in Reviews
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
White Razer Basilisk V3 Pro 35K gaming mouse standing up against a green-lit setup
Razer Basilisk V3 Pro 35K review: "hampered by its predecessor"