Valve is launching Half-Life's Gnome Chompski into space for real, for charity
For every person who watches the launch livestream, Newell will donate $1
Valve's Gabe Newell is launching a garden gnome into space for a children's charity.
You may have completed the difficult task of launching Gnome Chompski the garden gnome into space in Half-Life 2: Episode 2, but now the little fella will head to space IRL. Newell is working with Weta Workshop, a collectible design and manufacturing company, and Rocket Lab, a small satellite launch company to send the Gnome into the stratosphere.
For every person who watches Gnome Chompski get blasted into space live or within a day of the launch, Newell will donate one dollar to the Pediatric Intensive Care Unit at Starship, a children's hospital in New Zealand. The launch will take place sometime within 14 days of November 15 on Rocket Lab's live stream site (you can track the launching time here).
Chompski will be launched as part of a "rideshare mission" Kick Stage from Launch Complex 1 in New Zealand. Kick Stage can reorient and deorbit itself post launch, which means it can re-enter the atmosphere and burn up without a trace. Environmentally friendly, but definitely not gnome friendly - Newell admits Gnome Chompski's chances of survival are "grim."
Gnome Chompski was originally introduced to the world as a garden gnome prop in Half-Life 2: Episode Two. If you carry him all the way to the end of the game (no easy task) and then launch him into space, you'll earn the "Little Rocket Man" achievement. But now, Gnome Chompski is getting a chance to go into space for real, although he'll likely die during the mission.
It's great to see that a Half-Life 2 character is being used to help raise money for a children's hospital. As Noam Chomsky would say: “We shouldn’t be looking for heroes, we should be looking for good ideas.” This is certainly a good idea.
In other good news, The Mandalorian season 2 actor created a special sign language for the Tusken Raiders.
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Alyssa Mercante is an editor and features writer at GamesRadar based out of Brooklyn, NY. Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer.