Valheim borrows ideas from Dark Souls and The Sims, but abandons survival games' cruelest conventions

Valheim
(Image credit: Iron Gate Studios)

I'm still a little scared of the Valheim trolls. As a series of tell-tales thuds echoes through the mist, I look up from my partially-excavated copper deposit. Immediately, I spot a towering, blue skinned monstrosity striding out of the woods. Swinging a massive tree-trunk club, it fells an entire swathe of forest as it bears down on me. I turn on my heels and flee, the voices of a Dark Souls-esque operatic chorus ringing out in my imagination. 

Trolls are one of the first times you really have to reckon with the many ideas that Valheim has borrowed from elsewhere. They might not be the first enemy you come across, but boars and goblins can be dispatched with relative ease. Trolls, on the other hand, not only tower over you in the manner of some of FromSoftware's most imposing bosses, but force you to reckon with your limitations in a similar way. Everything from parrying a blow to fleeing in terror is likely to sap your stamina enough that you're too tired to swing a sword. I'm a Soulsborne novice, but even I know the feeling of humiliating hubris that comes from sneaking in a few extra hits on a boss that proceeds to squish you before you can catch your breath, and Valheim recaptures that idea perfectly.

Jack of All Trades

Valheim

(Image credit: Iron Gate Studios)

But the Souls-lite approach to combat is just one of a number of ideas that Valheim borrows from elsewhere. Within the bounds of what might initially seem like a standard survival game – complete with a hunger meter, crafting tables, and a massive open world – are a bunch of features that fit nicely within the survival genre mold, but were popularised by very different games. Valheim's experience system, which gradually rewards tasks like mining and woodcutting, seems to have its roots in classic MMO Runescape. The surprisingly detailed approach to building and decoration reminds me of early Sims games. Elsewhere, Valheim borrows a stealth system straight from Skyrim and repurposes sailing from the likes of Sea of Thieves and Assassin's Creed: Black Flag. 

None of those ideas are as detailed here as in the games that helped make them famous, but they were often the work of massive studios sometimes focusing entirely on those systems. A tiny team of developers worked on Valheim, a game that successfully brings all of these ideas together in the same place, while having a whole other genre working away under the hood.

While it might borrow from a host of other games, Valheim pays surprisingly little attention to the games that paved the path that it follows. To call Valheim a survival game sometimes feels like a misnomer, so casual is its approach to establish convention. Hunger and thirst meters, so often a major limiting factor, are gone. Food is an important part of your journey, but it's a factor that's used to facilitate activity by boosting your hitpoints and stamina in a genre where hunger and thirst are often an excuse to stop you in your tracks. Similarly, factors such as lack of sleep or bad weather put soft limits on what you can do – going to bed at night grants a boost to stamina, while staying out in the rain slows you down – but neither a freak lightning storm or a four-day woodcutting bender will hinder you entirely. 

Valheim doubles down on its disinterest with survival norms with how forgiving and generous it can be. Its world is dangerous, and I've lost count of the number of times I've been flattened by a troll or skewered by a Deathsquito, but the game's approach to death is usually very forgiving. Beyond a few points off your stats and a trek back to your grave, dying costs nothing – a far cry from the permadeath of games like Don't Starve or The Long Dark. Maintenance and crafting don't cost much either. Beyond the metals required to make weapons and armor, most materials can be found in early biomes, and there's no cost to either repairing your gear or tearing your entire settlement down and starting again from scratch.

In a genre that's usually prepared to make you fight for your very existence, Valheim is prepared to take a step back and let you find something else within its systems. Its many different ideas are all stripped down enough that they don't get in the way of its gentle take on the survival genre, but detailed enough that anyone from a genre purist to an absolute beginner can take advantage of the creativity and exploration that Valheim thrives on.

Want to make Valheim's grind a little easier? Here are some Valheim cheats to help out.

CATEGORIES
Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Latest in Survival
Palworld screenshot showing a green dinosaur-like creature with a red mushroom cap atop its head sitting in a wooden hot tub
Palworld isn't coming to the Switch as the open-world survival hit is a "beefy game," but Pocketpair says Switch 2 is "100% worth considering"
Terraria art showing a short-haired blond man sitting atop a grassy field in metal armor, colorful slimes on either side of him
Ahead of Terraria's sixth final update, one dedicated fan has led the creation of the sandbox survival game's ultimate (and first) modpack
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Ark: Survival Evolved
Just days after hinting at Ark 2, a new AI-generated trailer for Ark: Survival Evolved's upcoming aquatic DLC drops – and fans aren't impressed
Palworld
Palworld community manager admits the survival game is "ripe for toxicity" and has a simple solution: "You just call 'em losers and you kick 'em"
Ark 2
After months of radio silence regarding Ark 2, Studio Wildcard finally makes mention of the upcoming survival game sequel once more
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"