V Rising devs pledge new areas to explore and bosses to conquer
Stunlock Studios is prioritizing "more extensive upgrades"
V Rising developers have promised more areas to explore and brand new boss encounters.
Last week, V Rising officially passed one million players, a massive milestone for the early access game. Today, in a new blog post, developer Stunlock Studios thanked players for the overwhelming response, and took a look ahead to what's in store for the game further down the road with a complete V Rising roadmap.
"Our primary focus right now is bug fixes, balance changes, server optimization, and quality of life improvements," the development team wrote. Considering V Rising has only been out for just over a week at this point, it's not surprising that Stunlock Studios wants to take a step back and listen to what their player base is saying, before moving forward.
"We currently plan to work on more extensive updates rather than run for frequent smaller patches and minor changes," said marketing director Johan Ilves. "It’s too early to tell when the first bigger V Rising content patch will arrive, as we will give it the time to make sure it brings something new to the experience," the developer continued.
"We can promise you something very special for 1.0!" the blog post continued. "There will be more weapons to wield, loot to plunder, and sorcery to conjure," the dev team wrote, adding that there'll also be new challenges, lands to explore, and further ways to enhance your castle. There are also plans for "more V Bloods with new challenges," which is what V Rising calls its boss encounters if you're unfamiliar with the terminology.
Head over to our V Rising best weapons guide for a full look over the greatest gear you can get your hands on right now.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made