Uncharted 4 ditched "a huge set piece" to avoid shipping broken

Here's an interesting peek behind the curtain for Uncharted 4's development from actor Troy Baker, who plays Nathan Drake's brother Sam. In a recent interview he highlighted a "huge set piece" that was cut from the game to ensure it wasn't "shipped broken".

Uncharted 4's been delayed a few times (three in all, twice for quality reasons and one supposedly for shipping). It also saw some mo-capping reshoots take place after director Neil Druckmann wrapped shooting on Twitter. Overall, changes have seen the game move from a Christmas release last year to a final May 10th date. Speaking to gamersFTW, Baker had this to say:

"Games are a very of an iterative process. There was a huge set piece in Uncharted 4 that I was massively in love with that had to get cut. Because it was either the game shipped broken and that scene is in there, or we put out a better game and that scene isn’t in there. And no one will ever miss what they didn’t know."

Obviously games drop content and change all the time during development. Troy's familiarity with it, and the fact that he must have performed mo-cop for it, suggests whatever this was got quite far through production before finally getting cut. I wonder if we'll ever find out what it was?

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Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website. 

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