Ultimate Ghosts 'n Goblins

You should definitely be able to see it all too. The series' legendary difficulty is now optional, thanks to three levels of challenge. Novice removes some traps and replaces some enemies, Standard is the default setting, and Ultimate hearkens back to the original games' knuckle-breaking tests of one's reflexes.

Can this game possibly not rock when it finally ships this fall? Modern players will dig the graphics and gameplay, and everything series vets loved about the original classics is here in spades. As we played it, we said aloud, "The only thing missing is that wizard who used to pop up and zap us into a frog or something at the worst possible time..."

And at that very moment, the old bastard appeared and poofed us into a grasshopper. Man, we love seeing a great, old series reborn and handled the right way.

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Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.