World of Warcraft
Latest about World of Warcraft
World of Warcraft director says last year's Hardcore release was a better version of classic WoW than WoW Classic was
By Alex Raisbeck published
News "It wasn't just being on that journey alone, it was like this group of players versus the world"
Blizzard's 2024 stats expose your 480 million deaths, 1.7 trillion murdered demons, 8.34 billion hours played, and how allergic Americans are to the metric system
By Jasmine Gould-Wilson published
News Time for some silly numbers and sillier comparisons
From Elden Ring: Shadow of the Erdtree to Destiny 2: The Final Shape, the best expansions of 2024 breathed new life into old favorites
By Josh Broadwell published
Year In Review Year in Review | Here's the must-play video game expansions of 2024 that make classics fresh again
WoW veteran says the MMO's devs had to make "ten times the amount of quests" as originally planned to sate playtesters, and now the game has 38,000 of them
By Alex Raisbeck published
News "The answer, of course, was to simply add more."
World of Warcraft devs used to joke about the MMO making $1 million per month - just months before it smashed through $15 million in monthly revenue
By Alex Raisbeck last updated
News "We had a good laugh about that one, but we all kind of thought maybe it could do that for real."
World of Warcraft got its iconic MMO quest markers thanks to Metal Gear Solid
By Alessandro Fillari published
News 20 years later, WoW is still going strong
After 4 World of Warcraft events launched with bad loot this year alone, Blizzard admits that it can "start to seem like a pattern"
By Alex Raisbeck published
News "We hear the feedback from the community loud and clear."
After 20 years of WoW updates, will Blizzard ever need to wipe the slate clean? Maybe "at some long, distant point," but the MMO has already been totally "rebuilt"
By Iain Harris published
News "We're constantly tearing out some old foundational system and replacing it"
WoW lead says "big bets" with World of Warcraft: The War Within were worth it – "Of course, yes, if I could catch that scaling bug, I'd love to go back"
By Iain Harris published
News Blizzard's Ion Hazzikostas says, "At a very high level, there aren't too many regrets for me as a game director"
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