Psychonauts 2
Latest about Psychonauts 2
Amid Astro Bot hype, Psychonauts studio shoots down speculation that it's reviving dormant Xbox platformers like Crash or Banjo: "We want to make our games"
By Kaan Serin published
News Double Fine is still, thankfully, working on its own ideas
Double Fine is making several "weird" games that "could never get accepted by a publisher," though some developers leave the door open for Psychonauts 3
By Kaan Serin published
News The studio returns to smaller projects after Psychonauts 2 left some developers burned out
Psychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found them
By Hirun Cryer published
News Double Fine co-founder Tim Schafer looked to action games and shooters when planning out Psychonauts 2's levels
Psychonauts dev explains how they got in the credits of a Star Wars game despite never actually working on it
By Hope Bellingham published
News Tim Schafer is credited as having "never actively tried to sabotage" Star Wars Racer
Game devs praise Psychonauts 2 documentary for showing how hard game development really is
By Dustin Bailey published
News This 22-hour documentary is your best insight into the challenges of game development
Double Fine's documentary series PsychOdyssey takes us through the highs and lows of development
By Vikki Blake published
news Just how do studios cope with the pressure to "produce a worthy sequel"?
These Psychonauts 2 bugs were too funny for the devs to squash
By Jordan Gerblick published
news It's not often you see a studio poke fun at itself like this
Why Psychonauts 2's most unethical mechanic epitomises its sensitive side
By Edge Staff last updated
Features How one ethical dilemma gives deeper meaning to Psychonauts 2's narrative
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