Xbox Series X Features
Latest Xbox Series X Features
Citizen Sleeper 2 is doubling down on the RPG's tabletop roots, and the new push system already has me sweating
By Jasmine Gould-Wilson published
Big in 2025 | "It's the most confident I've ever felt about a game" – Gareth Damian Martin on crafting a worthy sequel with Citizen Sleeper 2
Avowed is an RPG that's both the culmination of everything Obsidian has done before, and also an evolution of it: "There's really not a whole lot of our regions that's off limits to the players"
By Heather Wald published
Big in 2025 | Avowed is going to open us up to the fantasy world of Eora with one of the most ambitious RPGs of the year
Atomfall isn't Rebellion's Fallout, it's something far more interesting: "We like to think of it as X-Files in the Cold War Lake District"
By Josh West published
Big in 2025 | We speak to Rebellion Developments about Atomfall, an upcoming detective-survival game where the information you wield is as deadly as any weapon
Indiana Jones and the Great Circle has a survival horror surprise that echoes Cyberpunk: Phantom Liberty's – and I loved every second
By Jasmine Gould-Wilson published
Now Playing Now Playing | Feeling Somewhat Damaged in the Temple of Ra
Big in 2025: The 50 most anticipated upcoming video games of the year
By Josh West published
Grand Theft Auto 6 isn't the only game worthy of your time and attention in 2025
"Part of the genesis of Immortality was the three years I spent making a Legacy Of Kain game that got cancelled": Sam Barlow on the making of his "interactive movie"
By Jess Kinghorn published
Features Feature | "People kept calling these things 'interactive movies, and I was like, 'Yeah, they're not really, but okay. Let's do it. Let's do it. Let's make an interactive movie!'"
Goal Oriented: How do developers invent their own sports – even when they're not too fond of the real thing?
By Alex Spencer published
Features Feature | "What I've realised is that any turn-based strategy game, like a Fire Emblem or XCOM, those are basically sports games"
The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
By Jeremy Peel published
Features Feature | Edge Magazine: Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade
What makes a Suda51 game? "Mainly pro wrestling," he says, and Grasshopper's new game couldn't avoid it if they tried
By Oscar Taylor-Kent published
Interview Interview | "I try to think about 'how video games are supposed to be', and then avoid that as much as I can": Suda51 talks his approach to developing cult classics, and what he's learned after 27 years at Grasshopper Manufacture
Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Features Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
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