PC Gaming Features
Latest PC Gaming Features
Episodes, the Dreadnaught, and Year 11: Bungie won't let Destiny 2 slow down after The Final Shape, even if it has to break the universe
By Austin Wood published
Features Edge 399 takes us inside the making of Destiny 2: The Final Shape and into the future of Bungie's MMO
Silent Hill creator's new action horror game Slitterhead is a rare breed that's exciting to see: mission-based, manga-inspired, and weird as it is bloody
By Austin Wood published
Features Preview | More action than horror, Slitterhead is a whole game built around swapping bodies
Shadow Of The Erdtree isn't "too hard" – Elden Ring just made us too comfortable
By Andrew Brown published
Opinion The expansion is certainly harder than the base game, but there are plenty of ways to gain the upper hand
This weird indie turns questioning your faith into a weirdly wonderful playable experience
By Leon Hurley published
Features Indie Spotlight | Indika is a joyously creative and unusual exploration of some pretty deep themes
A starter guide to Scribing in The Elder Scrolls Online
By Robert Zak published
Features With the Gold Road expansion, The Elder Scrolls Online integrates a new system that lets you craft powerful bespoke spells. But you'll need to work for it.
Obsidian made Fallout: New Vegas in 18 months, but Avowed has taken the studio five years: "It's been a long development cycle"
By Andrew Brown published
Interview What goes into making one of this year's biggest RPGs? Time – lots of it – and a constant drive to let players do what they want, reveal the developers behind Avowed
FromSoftware's next game should be full-on horror - and one sequence in Shadow of the Erdtree proves it
By Joel Franey published
Opinion Opinion | The Abyssal Woods sequence might have its flaws, but there's seeds of greatness growing amongst the trees
Hello Kitty Island Adventure's open-world twist on Animal Crossing: New Horizons was "really risky," but now its devs are preparing to fix its only negative feedback
By Ali Jones published
Interview Interview | "You can isolate folks on both sides and just not appeal to anyone"
Hunt: Showdown's design directors share their formula for live service success: "You have to be part of that experience"
By Duncan Robertson published
Interview Interview | Hunt's design directors talk about playing their own game, dealing with toxic feedback, and balancing the game's ever-expanding arsenal
Arranger: A Role-Puzzling Adventure had me curious at its reveal, but its clever puzzles and gorgeous art sold me so hard I've been thinking about it for months
By Rollin Bishop published
Features Preview | I've not stopped thinking about the unusual adventure game since I first played it in March
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