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OG Minecraft creator "basically announced Minecraft 2" in the oddest way, but he won't "sneakily infringe" on Mojang's work
By Kaan Serin published
News Chances that it actually releases are slim, though
"Part of the genesis of Immortality was the three years I spent making a Legacy Of Kain game that got cancelled": Sam Barlow on the making of his "interactive movie"
By Jess Kinghorn published
Features Feature | "People kept calling these things 'interactive movies, and I was like, 'Yeah, they're not really, but okay. Let's do it. Let's do it. Let's make an interactive movie!'"
Goal Oriented: How do developers invent their own sports – even when they're not too fond of the real thing?
By Alex Spencer published
Features Feature | "What I've realised is that any turn-based strategy game, like a Fire Emblem or XCOM, those are basically sports games"
Minecraft experts dedicate 3 years to building Breath of the Wild's entire open-world map out of blocks: "I put everything else aside"
By Ashley Bardhan published
News Blood, sweat, and blocks
Cozy farming sim Stardew Valley has sold over 41 million copies as of right now, with over half on PC and almost 8 million on the Switch
By Issy van der Velde published
News Not bad for a mostly solo developer
The new free-to-play Ark mobile game "isn't just a port; it's a fully-fledged survival experience that rivals its console and PC counterparts" and has been downloaded over a million times
By Issy van der Velde published
News It's doing very well at the moment
After 10 months, 3 Game Awards, and the downfall of global productivity, roguelike hit Balatro reaches a new all-time Steam peak
By Kaan Serin published
News Balatro's still going strong
"If we spoiled Arcane, it would have been heartbreaking": League of Legends spin-off Teamfight Tactics had scripts 2 years ago, and went to extreme lengths to keep them secret
By Alex Raisbeck published
News "It was very, very stressful. But I'm glad we didn't do it."
After winning big at The Game Awards and taking hours of our time in 2024, Balatro creator reveals their "most productive night" resulted in one of the game's most satisfying features
By Issy van der Velde published
News It's the little things that make a big difference
"Issues encountered during the initial launch are a genuine part of the game’s history": Wuthering Waves producer on the road to 2.0 and the open-world action RPG's biggest update yet
By Austin Wood published
Features Interview | Wuthering Waves developer Kuro Games reflects on the game's launch recovery
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