Mobile Gaming News
Latest Mobile Gaming News

Pokemon Go developer Niantic is being bought for $3.5 billion, CEO says it'll help its games be "'forever games' that will endure for future generations"
By Catherine Lewis published
News All of Niantic's dev teams will belong to Scopely

Balatro creator hits back at AI art spread on the roguelike's subreddit: "I don't use it in my game, I think it does real harm to artists of all kinds"
By Kaan Serin published
News Localthunk lands on the anti side of the AI art fence

After stepping away from Balatro for 3 months, the developer only resumed work "because I was bored but the internet was out so I couldn't play Rocket League"
By Issy van der Velde published
News Breaks are important

Minecraft Pocket Edition got its name because one of its devs was a big "Nintendo nerd" who wanted to pay homage to the Game Boy Pocket
By Issy van der Velde published
news It's still the Pocket Edition in my heart

Balatro creator says it's "useless" for him to give advice to other devs because "I only have one data point" and it was a 5 million-sale success story
By Issy van der Velde published
news This industry moves to fast to follow anyone's footsteps

The first all-new Katamari Damacy game in almost 8 years is trapped in Apple Arcade jail, and I can only hope it follows in Hello Kitty Island Adventure's footsteps to eventually escape
By Catherine Lewis published
News Katamari Damacy Rolling LIVE is all about building a livestreaming career - yes, seriously

Fortnite has had Tomb Raider's Lara Croft locked away in battle pass exclusivity jail for almost 4 years, but she's reportedly getting a new skin very soon
By Scott McCrae published
News How will this affect Big Dill's legacy?

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"

From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae published
News The momentum from this break led the developer to consider publicly releasing a game for the first time
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