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![Friday the 13th: The Game](https://cdn.mos.cms.futurecdn.net/54ewSg69HicvjhLzwBbm8M-320-80.jpg)
2025 kicks off with another live service death as Friday the 13th: The Game fans sadly twerk on its grave
By Ashley Bardhan published
News Don't cry because it's over, smile because Jason has an ax
![A crop of the key art for Silent Hill: Homecoming used on the box, showing a family portrait scuffed and rusted](https://cdn.mos.cms.futurecdn.net/Nz37q7CdCfpbSGC9e4PLLi-320-80.jpg)
"At the time survival horror was changing. 'How action-oriented do we get?'": 16 years on, Tomm Hulett reflects on Silent Hill: Homecoming
By James Winspear published
Feature | Go big or go home? The developers of this series entry decided to do both when Silent Hill landed on PS3 and Xbox 360
![Mara Forest walks in front of the Crow Country ticket booth in a piece of key art that retains the game's rounded low-poly visual style, but smashes together other elements of the theme park - such as a crow statue, gore puddles, dead trees, and explosive barrels - together in a way that isn't true of the actual space in-game, but conveys what to expect therein](https://cdn.mos.cms.futurecdn.net/7bPsTQwEMYsAua4WupE8kD-320-80.jpg)
Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Features Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
![Alan Wake 2 screenshot showing a live-action Alan standing in front of a stage curtain](https://cdn.mos.cms.futurecdn.net/a3E28H28ikT64vS5VybVzU-320-80.jpg)
The Remedy Connected Universe that ties Alan Wake 2 and Control is "just getting started" with no endgame in sight, says Sam Lake
By Kaan Serin published
News "I love making it deeper and expanding on the lore"
![A crop of the Silent Hill Origins key art used on the box, showing Alessa Gilespie from behind facing a burnt down ruined house](https://cdn.mos.cms.futurecdn.net/cmdhWBd8yFGz9MqMCzg8zL-320-80.jpg)
17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"
By James Winspear published
Features Feature | The development of this handheld-first trip to the Hill was as convoluted as the prequel story it tells
![Dead Space](https://cdn.mos.cms.futurecdn.net/Rg93kXCSPckFUa2NvPWY9P-320-80.jpg)
"We're not interested right now": Original Dead Space creators say their pitch for a fourth game was turned down by EA
By Issy van der Velde published
News Oh what could have been
![Concept art from Cronos: The New Dawn shows a fleshy creature with two heads and many arms.](https://cdn.mos.cms.futurecdn.net/23gm58vc2tdMiE8HSDG4LL-320-80.jpg)
Bloober's new sci-fi horror game looks like Silent Hill 2 meets Alien, the retrofuturistic gorefest I've always dreamed of
By Ashley Bardhan published
News Cronos: The New Dawn might be the best way to follow up Silent Hill 2
![](https://cdn.mos.cms.futurecdn.net/gxjnxjpixAG3Vborz2CSY9-320-80.jpg)
Where to find the greenish blue car in Silent Hill 2 Remake
By Leon Hurley last updated
Guide The Silent Hill 2 greenish blue car is hidden away past a door
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