Games Features
Latest Games Features
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Afterlove EP is a Persona-tinged mix of rhythm game meets visual novel, and its characters really steal the show
By Heather Wald published
Indie Spotlight Indie Spotlight | Afterlove EP explores love, loss, creativity, and grief in a beautiful manga-inspired art style
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As Elden Ring Nightreign's network test servers struggle, I'm stewing in the shame of my catastrophic first run
By Andrew Brown published
Now Playing Now Playing | There's a lot of promise in FromSoftware's foray into multiplayer – if you can handle the embarrassment of missing a parry in front of someone
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Best PS5 games: 20 essential PlayStation 5 games you need to play
By Josh West last updated
Best list From Cyberpunk 2077 to Helldivers 2, here's the best PlayStation 5 games you need on your radar
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Metal Gear Solid Delta: Snake Eater – Everything we know about the Metal Gear Solid 3 remake
By Emma-Jane Betts published
Guide A complete guide to all the latest news and details about the upcoming Metal Gear Solid 3 remake
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South of Midnight wants you to feel like you're "inside a miniature" – and after playing one chapter, I want to stay in this world forever
By Jasmine Gould-Wilson published
Opinion Opinion | Every inch of South of Midnight's handcrafted world tells a story
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Metal Eden is the Doom and Mirror's Edge mashup I didn't know I needed – and after playing just two levels, it's now my most-anticipated shooter of 2025
By Andrew Brown last updated
Preview Preview | Reikon Games' upcoming sci-fi FPS is even better than its State of Play debut make it look
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Elden Ring Nightreign is the first FromSoftware game where co-op isn't jank, and the team synergy already feels amazing
By Austin Wood published
Features Elden Ring Nightreign is built for a group, so group up
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The best thing about State of Play was Konami's new Inside-like platformer that promises to let me "truly understand what it feels like to be an octopus"
By Heather Wald published
Opinion Opinion | I can't wait to dive into Konami and ZDT Studios' new platformer
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"If someone can’t play the game, the game sucks": Hyper Light Breaker devs explain what went wrong with their open-world roguelike and how they're fixing it
By Austin Wood published
Features Inside Heart Machine's plans for Hyper Light Breaker, from the new roadmap to top-level ideas
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Split Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still matters
By Alessandro Fillari published
Hands-on Game director Josef Fares explains why Split Fiction is about human stories, and wonders why other developers aren't making more co-op games
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