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Quantic Dream at 25: David Cage on David Bowie, controversies, and the elevation of story
By Simon Parkin last updated
Features The writer and director behind Heavy Rain, Beyond: Two Souls, and Detroit: Become Human in conversation with Edge Magazine
Out of this world: Ubisoft shoots for the stars in Edge 375’s cover game, Mario + Rabbids: Sparks Of Hope
By Edge Staff published
News “It’s the perfect template to mix things that maybe would not be possible elsewhere”
Hidetaka Miyazaki interview: FromSoftware's president explores the unknowns of Elden Ring
By Jason Killingsworth last updated
Features Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves
Early Marvel's Guardians of the Galaxy designs featured a "human-size Rocket"
By Rosie Guenther published
News Eidos "didn't want to be influenced by Marvel"
A Plague Tale: Requiem leads Edge 374’s preview special: a collection of 100 videogames to watch from this summer’s showcases
By Edge Staff published
News “If one day a platform offers odorama, Requiem will probably be the worst game to test with this feature.”
A Plague Tale: Requiem utilizes new-gen tech for "hundreds of thousands of rats"
By Hirun Cryer published
News What more could you want?
Stray is full of playful cat antics set against the backdrop of an intriguing cybercity
By Heather Wald last updated
Features Big in 2022: Stray will let us put feline nimbleness to use in a multitude of ways as we explore a mysterious forgotten city
Alien Isolation's team has been working on a sci-fi FPS for four years
By Hirun Cryer published
News It's unlike anything Creative Assembly has done before
Cuphead transports Edge back in time with exclusive vintage comic-style cover
By Edge Staff published
News Edge 373, available to preorder now, also features the world exclusive review of The Delicious Last Course
Warhammer 40k: Darktide offers Left 4 Dead-style storytelling with 75,000 lines of dialogue already written
By Iain Harris published
News “We’re doing an online action co-op game, so there are no traditional and great places to tell a story"
Dragon's Dogma 10th Anniversary: Revisiting the cult fantasy RPG that found its own weird path to adventure
By Robin Valentine published
Features As Dragon's Dogma turns 10, we look back at one of Capcom's most misunderstood RPGs
Making waves: Fatshark takes Vermintide’s co-op horde action to the next level in Edge 372 with Warhammer 40,000: Darktide
By Edge Staff published
News “You need to rely on others to make it through, because our games are not cooperative as an option.”
Lead Metal Gear Solid artist explains how his Hiroshima upbringing shaped the stealth icon
By Brittany Vincent published
news The area's anti-war sentiment can be appreciated throughout the stealth action series
Grave new world: Firewatch meets Alien Isolation in Edge 371’s cover game, The Invincible
By Edge Magazine published
News “We’re all familiar with those mainstream inspirations – we needed to do something else, something unique”
10 years later, Fire Emblem Awakening is still one of the greatest tactics games of all-time
By Alex Wiltshire published
Features Remembering the 3DS tactics game that's about relationships as much as battling
Gran Turismo 7's unconventional design makes it a 'real racing simulator' for (almost) everyone
By Edge Staff published
Features Why Gran Turismo 7 is a racing sim that's approachable to its very core
Unpacking and Wordle copycats put game cloning back under the microscope
By Emma Kent published
Features
With Nintendo closing 3DS and Wii U digital stores, where does that leave video game preservation?
By Niall O'Donoghue published
Features With less access to older games, we're surely losing a link to the past