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Baldur's Gate 3 lead writer is "really curious" to see the CRPG series' future beyond Larian - but suggests that people should maybe chill out on the "spicy" fan art
By Ali Jones published
News "Some of it's so spicy that it burns my mouth"
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Baldur's Gate 3 dev nearly lost its chance at the D&D license because its previous RPG meant its pitch to Wizards of the Coast was "really s***"
By Anna Koselke published
News "We didn't have the brainpower"
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Baldur's Gate 3 devs made the RPG for "a modern audience" including D&D newcomers, not just "fans of the original BioWare games"
By Anna Koselke published
News Baldur's Gate 3 is for everyone
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The 400th edition of Edge features ten unique Astro Bot cover designs
By Edge Staff published
News Sony’s forthcoming PS5 game takes centre stage for a special anniversary edition
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Baldur's Gate 3 studio CEO says that if he couldn't make a D&D game, Fallout and Ultima were the only other RPG licenses he would have considered instead : "There was not a lot to choose from"
By Jasmine Gould-Wilson published
News "I felt like there was a glass ceiling that we wouldn't be able to break through unless we had triple-A production values"
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Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward
By Austin Wood published
news Loot-heavy, fan-favorite activities have been folded into Bungie's plans
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As it teases Destiny 2 Year 11 with the codename Frontiers, Bungie talks what's next for its MMO: "We want to get back to expanding our worlds and world-building"
By Austin Wood published
News In what sounds like a big way, Bungie returns to "expanding the universe of Destiny in general"
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Destiny 2 is getting a new Exotic mission in a few months, and Bungie says "it is one of the biggest we've ever built"
By Austin Wood published
News Act 3 of Episode One: Echoes is bringing a big surprise
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Episodes, the Dreadnaught, and Year 11: Bungie won't let Destiny 2 slow down after The Final Shape, even if it has to break the universe
By Austin Wood published
Features Edge 399 takes us inside the making of Destiny 2: The Final Shape and into the future of Bungie's MMO
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Future Games Show at Gamescom to broadcast on August 21
By Dan Dawkins published
News Watch over 40 hotly-anticipated games coming to PS5, PC, Xbox and Switch in our epic fall 2024 broadcast
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"If Overwatch didn't exist, I think LawBreakers would have had a shot": Gears of War lead blames Blizzard's hero shooter for his failed FPS
By Anna Koselke published
News LawBreakers' lifespan was cut short within a year of its launch
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Legendary indie dev behind hit roguelike Spelunky says we might get a third game, but it'll be "pretty different"
By Anna Koselke published
News The new sequel is a "big if"
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Hades 2 director challenges roguelike convention: "If you don't finish the run, it doesn't mean that you failed"
By Anna Koselke published
News Progress is meaningful "even if you don't reach the final boss"
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Roguelike witchcraft from a master’s spellbook: in Edge 398, Supergiant explains the secret sorcery behind its first-ever sequel, Hades II
By Edge Staff published
News “Telling a story from a different point of view was the starting point for so much of what was exciting to us about this game”
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Inside Bridge Command, a life-sized starship ready to propel you into space
By Alex Spencer published
Interview Interview | Edge magazine boldly goes on a tour of the USC Havock
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Inside Citizen Sleeper 2: Starward Vector, the indie RPG sequel with Mass Effect in its sights
By Alex Spencer published
Interview Interview | Edge magazine takes a giant leap into the shifting landscape of the Starward Belt
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How this open-world puzzle game classic helped us come to terms with human extinction by tapping into our thirst for storytelling
By Jon Bailes published
Interview Opinion | Join Edge magazine as it takes a retrospective deep dive into high-brow puzzler The Talos Principle
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How action led the way in Final Fantasy 16's bid to reinvent the long-running RPG series
By Alan Wen published
Interview Interview | Edge magazine explores the making of FF16 with the devs who brought it to life