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Dragon Age: The Veilguard director says the RPG won't repeat Inquisition's most infamous mistake: "You spent ten hours in the Hinterlands"
By Ali Jones published
News On The Veilguard, BioWare says "pacing is important to us"
Dragon Age: The Veilguard's "expansive" major city is bigger than anything else in the RPG series, but it only got that way because of a single line from Inquisition
By Ali Jones published
News Thank you, Dorian Pavus
Dragon Age: The Veilguard won't let you control your companions because you can't handle it: "This is a much higher actions-per-minute game"
By Ali Jones published
News "It wasn't actually adding to the experience"
Baldur's Gate 3 won so many awards that it started to "affect development", forcing Larian to send "rotating teams" of devs to ceremonies
By Ali Jones published
News Swen Vincke is suffering from success
Baldur's Gate 3 CEO says Larian was "fighting with embassies" to relocate developers after closing its Russian studio in the wake of the invasion of Ukraine
By Ali Jones published
News "The decision was instant: We can't stay here"
Baldur's Gate 3 lead writer is "really curious" to see the CRPG series' future beyond Larian - but suggests that people should maybe chill out on the "spicy" fan art
By Ali Jones published
News "Some of it's so spicy that it burns my mouth"
Baldur's Gate 3 dev nearly lost its chance at the D&D license because its previous RPG meant its pitch to Wizards of the Coast was "really s***"
By Anna Koselke published
News "We didn't have the brainpower"
Baldur's Gate 3 devs made the RPG for "a modern audience" including D&D newcomers, not just "fans of the original BioWare games"
By Anna Koselke published
News Baldur's Gate 3 is for everyone
The 400th edition of Edge features ten unique Astro Bot cover designs
By Edge Staff published
News Sony’s forthcoming PS5 game takes centre stage for a special anniversary edition
Baldur's Gate 3 studio CEO says that if he couldn't make a D&D game, Fallout and Ultima were the only other RPG licenses he would have considered instead : "There was not a lot to choose from"
By Jasmine Gould-Wilson published
News "I felt like there was a glass ceiling that we wouldn't be able to break through unless we had triple-A production values"
Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward
By Austin Wood published
news Loot-heavy, fan-favorite activities have been folded into Bungie's plans
As it teases Destiny 2 Year 11 with the codename Frontiers, Bungie talks what's next for its MMO: "We want to get back to expanding our worlds and world-building"
By Austin Wood published
News In what sounds like a big way, Bungie returns to "expanding the universe of Destiny in general"
Destiny 2 is getting a new Exotic mission in a few months, and Bungie says "it is one of the biggest we've ever built"
By Austin Wood published
News Act 3 of Episode One: Echoes is bringing a big surprise
Episodes, the Dreadnaught, and Year 11: Bungie won't let Destiny 2 slow down after The Final Shape, even if it has to break the universe
By Austin Wood published
Features Edge 399 takes us inside the making of Destiny 2: The Final Shape and into the future of Bungie's MMO
Future Games Show at Gamescom to broadcast on August 21
By Dan Dawkins published
News Watch over 40 hotly-anticipated games coming to PS5, PC, Xbox and Switch in our epic fall 2024 broadcast
"If Overwatch didn't exist, I think LawBreakers would have had a shot": Gears of War lead blames Blizzard's hero shooter for his failed FPS
By Anna Koselke published
News LawBreakers' lifespan was cut short within a year of its launch
Legendary indie dev behind hit roguelike Spelunky says we might get a third game, but it'll be "pretty different"
By Anna Koselke published
News The new sequel is a "big if"
Hades 2 director challenges roguelike convention: "If you don't finish the run, it doesn't mean that you failed"
By Anna Koselke published
News Progress is meaningful "even if you don't reach the final boss"