Joe Donnelly
Joe Donnelly is a sports editor from Glasgow and former features editor at 12DOVE. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene.
Latest articles by Joe Donnelly
It's been three years, but The Last of Us 2's terrifying Dark Souls-like level still haunts me
By Joe Donnelly published
Features The Last of Us 2's scariest moment wasn't the Rat King, but the Dark Souls-inspired journey getting there
GTA Online's wave of "experiential updates" have changed the game, and pave the way for GTA 6
By Joe Donnelly published
Opinion Opinion | The crime sim's many oft-requested quality of life improvements suggest Rockstar is listening closer than ever
Zelda: Tears of the Kingdom gets so much right, but Breath of Wild does one sidequest better
By Joe Donnelly published
Opinion Opinion | C'mon, Tears of the Kingdom, quit horsing around
Zelda: Tears of the Kingdom's best world-building feature is something I normally hate in video games
By Joe Donnelly published
Opinion Opinion | In Tears of the Kingdom, familiarity breeds content
This stunning cel-shaded ARPG fuses dungeon crawling, life simulation, and drinking lager in a ski lodge
By Joe Donnelly published
PREVIEW Preview | The gorgeous Dungeons of Hinterberg is your next most-wanted game
Final Fantasy 16 guide and everything you need to know
By Joel Franey last updated
Guide Tips, tricks, weapons, monsters and secrets - we've got everything you need for FFXVI.
Nintendo just underlined the generational appeal of video games with a simple release date
By Joe Donnelly published
Opinion Opinion | It's busy, but we wouldn't have it any other way, right?
The dust has settled on Summer Game Fest, and all I can think about is this epic shared open-world game
By Joe Donnelly published
PREVIEW Preview | Summer Game Fest has been and gone, but I can't stop thinking about Islands of Insight
It'd be easy to compare Cocoon with its best-selling forerunners, but it's so much more than that
By Joe Donnelly published
Features Hands-on | Built by devs whose experience straddles Limbo and Inside, Cocoon was a stand-out game at Summer Game Fest 2023
It doesn't matter who 'won' not-E3, 2024 is going to be an absolute blast for video games
By Joe Donnelly published
Opinion Opinion | With so many great games ahead, 2024 could be the best year for video games this decade
Forza Motorsport revolutionizes its use of machine learning to craft its most realistic racing competition yet
By Joe Donnelly published
Interview Preview | In conversation with Forza Motorsport's creators, and a look under its hood at the Xbox Games Showcase 2023
Little Kitty, Big City preview: cause chaos as a cheeky cat in this feline power fantasy
By Joe Donnelly published
Preview Hands on | Little Kitty, Big City is cute, chaotic and charming feline fare
Assassin's Creed Mirage is tighter in scope but broader in appeal
By Joe Donnelly published
Preview Preview | It may be smaller in scale, but Assassin's Creed Mirage already feels like a pretty big deal
Avatar: Frontiers of Pandora is a timeline-hopping adventure that borrows from The Division and Far Cry
By Joe Donnelly published
Preview Preview | Avatar: Frontiers of Pandora's two-player online co-op and flying Ikran are cool as hell
The Crew Motorfest preview: Ubisoft keeps community spirit firmly in the driving seat
By Joe Donnelly published
Preview Hands-on | The Crew is ditching mainland America for Hawaii, and it looks and feels good for doing so
Mortal Kombat's Ed Boon reflects on 30 years of stomach-turning violence, and why rebooting is right for the series
By Joe Donnelly published
Interview Interview | The co-creator looks back on what makes Mortal Kombat special, and where it might go next
The Chinese Room's Still Wakes the Deep could be the pinnacle of the current survival horror boom
By Joe Donnelly published
Opinion Opinion | Xbox nailed its showcase all told, but Still Wakes the Deep has jumped straight to the top of my most wanted list
Mortal Kombat 1's Kameo system reinvents the series for a new generation of fighters
By Joe Donnelly published
Preview Hands-on | Kameo support alone proves Mortal Kombat 1 is more than a straightforward visual glow-up on the series almost 30 years old
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