Heather Wald
I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.
Latest articles by Heather Wald
Starfield Shattered Space will lean into mystery and horror in a hand-crafted world, because Bethesda wants to remind us that "space is scary"
By Heather Wald published
Preview | The most secretive snakes in the Settled Systems seize the spotlight
Playing Avowed feels like an Obsidian RPG with Skyrim-like combat, dialog options that reflect your build, and newbie-friendly fantasy lore
By Heather Wald published
Preview Preview | I cast spells as a mage, clobbered enemies as a barbarian, and learned more about the Pillars of Eternity universe
Life is Strange Double Exposure devs on bringing back Max: "everybody now has the Max in their heads that we have to compete with"
By Heather Wald published
News "It's definitely something we thought about a lot"
After seeing Indiana Jones and the Great Circle's stealthy disguises, punchy hand-to-hand combat, and the iconic whip in action, it's one adventure I need in my life
By Heather Wald published
Preview Preview | "We want the player to really feel that they can take on different obstacles or challenges in many different ways"
Two Point Museum is packed with customization, discovery, and playful charm: "we want these museums to have a lot more depth to them"
By Heather Wald published
Preview Preview | After three hours with Two Point Museum, I already feel like a bonafide curator of historical artifacts
Kid Stuff is by far the best trait in Starfield, even if it did lead to a deeply embarrassing encounter in a nightclub
By Heather Wald published
Now Playing Now Playing | Having parents in Starfield is one of the biggest highlights of the RPG
This gentle, calming gardening life sim is just what I need to decompress and relax
By Heather Wald published
Features Indie Spotlight | The Garden Path is taking me back to my Animal Crossing New Horizons days
In Starfield, I've resorted to crime in my quest to collect every novelty mug in the RPG
By Heather Wald published
Now Playing Now Playing | Forget credits! Novelty mugs are now the greatest treasure in Starfield
After 13 years, I finally played the Dragon Age Origins DLC I always avoided and what it made me do is unforgivable
By Heather Wald published
Now Playing Now Playing | The Dragon Age Origins Darkspawn Chronicle's expansion is a nightmare
As Baldur's Gate 3 hits its first anniversary, here's why we've poured a cumulative 3,550 hours into Larian's world-beating RPG
By Jasmine Gould-Wilson published
Features Here's to 365 days of adventures in Faerûn – and the many yet to come
Closer the Distance is an emotional, heartfelt Sims-like adventure about loss and grief that moved me to tears several times
By Heather Wald published
Features Indie Spotlight | This choice-driven adventure that plays like The Sims explores sudden loss and grief in such a moving way
Dragon Age: The Veilguard as a title speaks to what I love most about BioWare's RPGs
By Heather Wald published
Opinion Opinion | The more I sit with it, the more I love Dragon Age: The Veilguard as a title and everything it means for our return to Thedas
After reading Tevinter Nights, there's one Dragon Age The Veilguard companion I can't wait to meet in the RPG
By Heather Wald published
Opinion Opinion | As a long-time fan, I'm already planning out my Dragon Age The Veilguard character and faction, inspired by Tevinter Nights
Every time I replay Cyberpunk 2077's most unsettling quest, I'm reminded why it's a firm favorite
By Heather Wald published
Now Playing Now Playing | One of the most disturbing Cyberpunk 2077 quests won't leave my mind
Star Wars Outlaws: The Big Preview
By Heather Wald last updated
Big Preview This month we are diving into Star Wars Outlaws, the highly-anticipated open-world Star Wars game from Massive Entertainment
I weirdly loved Jabba the Hutt as a kid, so I asked the Star Wars Outlaws devs what it was like bringing him to life
By Heather Wald published
Interview Interview | From using casseroles to recreating the throne, here's how Massive made Jabba the Hutt's appearance in Star Wars Outlaws a reality
After replaying Dragon Age 2 and Mass Effect 2, Dragon Age: The Veilguard's "mission-based" direction is all the more exciting
By Heather Wald published
Opinion Opinion | Dragon Age: The Veilguard is set to be a mission-based RPG rather than open-world, which is music to my ears
After 700 hours, Cyberpunk 2077 has unexpectedly become one of my comfort RPGs
By Heather Wald published
Opinion Opinion | I keep on reaching for Cyberpunk 2077 whenever I'm feeling low
The making of Kay's trusty sidearm in Star Wars Outlaws: "We really wanted that iconic blaster, but we also wanted you to have a full fat shooting experience"
By Heather Wald published
Preview Preview | "What would a scoundrel be without a sidearm?"
I can't stop thinking about Dragon Age: The Veilguard, the history of blood magic, and the way BioWare's RPG series handles morality
By Heather Wald published
Opinion Opinion | I've fallen down a rabbit hole of the history of blood magic and morality in the RPG series
The Trailblazer ship in Star Wars Outlaws drew inspiration from an unlikely place: turtles
By Heather Wald published
Preview Preview | Exploring the creation of the Trailblazer ship with Ubisoft's Massive
From Kay's wrist tattoo of Nix to ND-5's jacket, Star Wars Outlaws' characters have been designed to be "very authentic" but also "very new"
By Heather Wald published
Preview Preview | A behind-the-scenes look at the creation of Kay, Nix, and ND-5
You can "mess with" Star Wars Outlaws' GTA-style wanted system to make the "ultimate open-world playground type of self-imposed challenge"
By Heather Wald published
News Star Wars Outlaws' GTA-like wanted system can become a "toy you can mess with" and "push as far as you want" to increase the difficulty
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