Heather Wald
I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.
Latest articles by Heather Wald
After reading Tevinter Nights, there's one Dragon Age The Veilguard companion I can't wait to meet in the RPG
By Heather Wald published
Opinion Opinion | As a long-time fan, I'm already planning out my Dragon Age The Veilguard character and faction, inspired by Tevinter Nights
Every time I replay Cyberpunk 2077's most unsettling quest, I'm reminded why it's a firm favorite
By Heather Wald published
Now Playing Now Playing | One of the most disturbing Cyberpunk 2077 quests won't leave my mind
The 25 best Metroidvania games you can explore today
By Austin Wood, Malindy Hetfeld last updated
Best List Jump, slash, and shoot through the best Metroidvanias to play right now
Star Wars Outlaws: The Big Preview
By Heather Wald last updated
Big Preview This month we are diving into Star Wars Outlaws, the highly-anticipated open-world Star Wars game from Massive Entertainment
I weirdly loved Jabba the Hutt as a kid, so I asked the Star Wars Outlaws devs what it was like bringing him to life
By Heather Wald published
Interview Interview | From using casseroles to recreating the throne, here's how Massive made Jabba the Hutt's appearance in Star Wars Outlaws a reality
After replaying Dragon Age 2 and Mass Effect 2, Dragon Age: The Veilguard's "mission-based" direction is all the more exciting
By Heather Wald published
Opinion Opinion | Dragon Age: The Veilguard is set to be a mission-based RPG rather than open-world, which is music to my ears
After 700 hours, Cyberpunk 2077 has unexpectedly become one of my comfort RPGs
By Heather Wald published
Opinion Opinion | I keep on reaching for Cyberpunk 2077 whenever I'm feeling low
The making of Kay's trusty sidearm in Star Wars Outlaws: "We really wanted that iconic blaster, but we also wanted you to have a full fat shooting experience"
By Heather Wald published
Preview Preview | "What would a scoundrel be without a sidearm?"
I can't stop thinking about Dragon Age: The Veilguard, the history of blood magic, and the way BioWare's RPG series handles morality
By Heather Wald published
Opinion Opinion | I've fallen down a rabbit hole of the history of blood magic and morality in the RPG series
The Trailblazer ship in Star Wars Outlaws drew inspiration from an unlikely place: turtles
By Heather Wald published
Preview Preview | Exploring the creation of the Trailblazer ship with Ubisoft's Massive
From Kay's wrist tattoo of Nix to ND-5's jacket, Star Wars Outlaws' characters have been designed to be "very authentic" but also "very new"
By Heather Wald published
Preview Preview | A behind-the-scenes look at the creation of Kay, Nix, and ND-5
You can "mess with" Star Wars Outlaws' GTA-style wanted system to make the "ultimate open-world playground type of self-imposed challenge"
By Heather Wald published
News Star Wars Outlaws' GTA-like wanted system can become a "toy you can mess with" and "push as far as you want" to increase the difficulty
How Star Wars Outlaws is trying to tackle one of the features I wanted in Starfield: a transition from the open world to space flight
By Heather Wald published
News Star Wars Outlaws technical director breaks how the jump from planets to space works
How Star Wars Outlaws skips RPG conventions like levels and XP to "reward player curiosity" and turn every skill we learn into "a little adventure in itself"
By Heather Wald published
Preview Preview | Exploring Star Wars Outlaws' progression system with developer Massive Entertainment
How Massive crafted Kay and Nix's story in Star Wars Outlaws: "What would it be like for any of us to meet Jabba the Hutt for the first time?"
By Heather Wald published
Preview Preview | Exploring the making of a scoundrel story in Star Wars Outlaws with Massive Entertainment
Best PS5 games to play right now
By Sam Loveridge last updated
Best list Take full advantage of your console in 2024 with this list of the 25 best PS5 games
The Star Wars universe has a new moon – how Ubisoft's Massive made Toshara for Star Wars Outlaws, "a true haven for the outlaws and the underworld"
By Heather Wald published
Preview Preview | Star Wars Outlaws introduces a new moon, here's five things I learned about the world
10 games like GTA you need to play while waiting for GTA 6
By Iain Wilson last updated
Features Games like GTA: Whether it's the fast cars or the loaded guns you love, here's everything you need to check out
The making of Star Wars Outlaws' galaxy: "We instantly realized that the true Star Wars open-world experience needs to go beyond planet surfaces"
By Heather Wald published
Preview Preview | How Massive decided on the five planets that make up the open-world of Star Wars Outlaws
Star Wars Outlaws' directors discuss the technical demands of its seamless open world: "There's a reason why very few games do this"
By Jasmine Gould-Wilson published
News "It's a fantasy fulfilment we're very proud of"
Star Wars Outlaws is one of the most ambitious open-world games of 2024, and it was inspired by a single sentence
By Heather Wald published
Preview Preview | I visited the Massive studio in Malmo, Sweden for a behind-the-scenes look at Star Wars Outlaws, from its inception to its open-world ambitions, and more
Life by You cancelation and everything we know about Paradox's life sim
By Heather Wald last updated
Features Sims competitor Life by You has been canceled as of June 17, 2024
I saw Dragon Age: The Veilguard up close and spoke to BioWare: Here are the 5 coolest details, including the best character creator the studio's ever put in an RPG
By Heather Wald published
Interview Interview | Diving into Dragon Age: The Veilguard gameplay with creative director John Epler
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