Austin Wood
Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with 12DOVE since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
Latest articles by Austin Wood
"There's always time to bone": Old School RuneScape players give a big vtuber so many dragon bones that she's nearly maxed one of the MMO's most expensive skills
By Austin Wood published
News hololive's Nerissa Ravencroft nears 99 Prayer thanks to the OSRS fans among her 800K subscribers
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
By Austin Wood published
News Will Shen says "before, it was MMOs for that" never-ending experience
Perhaps forgetting his game is a loaded parody of fascism, Helldivers 2 director says, "Make good games, don't make a contemporary political statement"
By Austin Wood published
News Helldivers 2 is notably filled with political statements
GTA 6 will double GTA 5 and make $3.2 billion in its first year, analysts say – "The pent-up demand is greater than anything we’ve seen before”
By Austin Wood published
News GTA 6 remains the most anticipated game of 2025
Somehow another roguelike RPG 17 years in the making launched last year, and sitting beside Caves of Qud it's gotten 4,700 glowing Steam reviews in near-total silence
By Austin Wood published
News Elin is the successor to 2007's Elona, and it's had quite the journey already
Marvel Rivals officially confirms first new characters: The Fantastic Four are coming soon
By Austin Wood published
News "Get ready to welcome Marvel’s First family in Marvel Rivals"
"Issues encountered during the initial launch are a genuine part of the game’s history": Wuthering Waves producer on the road to 2.0 and the open-world action RPG's biggest update yet
By Austin Wood published
Features Interview | Wuthering Waves developer Kuro Games reflects on the game's launch recovery
How long is Black Myth Wukong?
By Joel Franey last updated
Guide Black Myth Wukong's length is anywhere between 20 and 50 hours.
Unicorn Overlord is my GOTY, so I had to talk to its director about how the devs ran out of money, what makes strategy RPGs fun, and hopes for DLC or a PC port
By Austin Wood published
Features Interview | How Unicorn Overlord survived and thrived "far out of the mainstream"
The top 10 manga of 2024
By Austin Wood published
Features 10 of our favorite manga from the past year
Hololive boss "Yagoo" on getting vtubers into more games, building a Fortnite-style open-world game, recent graduations, the 10-year plan, and his famous "dream"
By Austin Wood published
Interview Interview | Cover CEO Motoaki "Yagoo" Tanigo on the future of hololive in games and beyond
Elden Ring Nightreign network test coming in February, giving players an early "portion" of the unexpected "survival action" roguelike
By Austin Wood last updated
news The next Elden Ring, sort of, is maybe the last thing anyone expected
The action roguelike I want most in 2025 is coming sooner than I thought: open-world game Hyper Light Breaker launches in January with 3-player co-op
By Austin Wood published
News Hyper Light Breaker starts its early access journey in a month
"We never would have made decisions that are so blatantly not player-focused": Ex-Dauntless dev "can't be silent" after an update under the dev's new owner "gutted the core gameplay and crafting"
By Austin Wood published
News Original associate producer weighs in on Dauntless patch controversy
Analyst says 2025's GTA 6 and Nintendo Switch 2 combo is almost unprecedented: "I don't remember a year like this where so much of what's going to happen is focused on just two products"
By Austin Wood published
News "My expectation for the year is going to be determined by if and when new Nintendo hardware and Grand Theft Auto 6 show up and how successful they are"
The 25 best Metroidvania games you can explore today
By Austin Wood, Malindy Hetfeld last updated
Best List Jump, slash, and shoot through the best Metroidvanias to play right now
Zenless Zone Zero 1.4 is giving out a free S-Rank Agent and taking another swing at its divisive TV mode: "We are neither surprised by nor dismissive of any feedback"
By Austin Wood published
News It's got Miyabi, Harumasa, and PS5 Pro ray tracing support, too
I went all the way to Japan to ask the Monster Hunter Wilds devs what the heck they've done to my favorite weapon, and what do you know, they were prepared
By Austin Wood published
Features My fellow lance mains, raise your shields in cautious celebration
The 25 best roguelike games to play right now
By James Bentley, Austin Wood last updated
Best List The best roguelikes and roguelites that will keep you coming back for one more round
For update 1.4, Zenless Zone Zero devs weigh in on the future of TV mode, the game's "young team," its growing roster of sexy characters, and roguelike fun
By Austin Wood published
Features Interview | Zenless Zone Zero is a flashy action game that's still settling
Capcom wanted to do more with Monster Hunter: World and "didn't give up" on those ideas – now "Monster Hunter Wilds made it possible" to try again
By Austin Wood published
Features Interview | How Capcom used Monster Hunter Wilds to step up its tech
The best Uncharted games, ranked worst to best
By Jordan Oloman last updated
Best List We rank the best Uncharted games, from the core four to a Nate-less spin-off
Monster Hunter Wilds ran great on PS5 at Capcom's Japan headquarters, and its director says "the same level of frame rate improvement will also be implemented on PC"
By Catherine Lewis published
News Yuya Tokuda admits "there were obviously some issues" with monster hair and fur in the beta, too
Monster Hunter Wilds director says 4 weapons will get "big improvements or changes" after beta feedback: lance, switch axe, insect glaive, and sword and shield
By Catherine Lewis published
News Some things, like difficulties with the controls for the lance, "really became evident" thanks to the beta
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