Andrew Brown
Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown
Stalker 2: Heart of Chornobyl – The Big Preview
By Andrew Brown last updated
Big Preview With exclusive access to the long-awaited return to the Zone, we spend hours going hands-on and talking with the dev team about the Xbox must-play
Stalker 2 has some of the best FPS action I've played in 2024, thanks to its "old-school" formula that treats players as "highly expendable"
By Andrew Brown published
By staying true to the original Stalker games, Heart of Chornobyl makes every firefight feel like you're "battling for your life"
After playing three hours of Stalker 2 and dying in every way imaginable, I can't wait to recommend this post-apocalyptic shooter to (almost) every Fallout fan I know
By Andrew Brown published
Preview Preview | The Zone is big, beautiful, and brutal – but if you can stomach the difficulty, it offers one of the most immersive survival experiences around
Stalker 2's massive open world is built to explore for "as long as you can survive", and it may be the secret weapon that wins over Fallout, Metro, and The Last of Us fans
By Andrew Brown published
Interview GSC Game World's Zakhar Bocharov joins us for a dive into The Zone and its brutal take on exploration
StarCraft is coming to Game Pass and there are rumors of a shooter spin-off, but a true StarCraft 3 RTS will stay a pipe dream if the series can't adapt
By Andrew Brown published
Opinion Opinion | The strategy genre has changed, and StarCraft risks falling behind
"It might not be everyone's cup of tea, but what is?": As Starfield Shattered Space launches, Bethesda reflects on the importance of players speaking their mind
By Andrew Brown published
Interview Design director Emil Pagliarulo on how Bethesda went from selling horse armor to visiting distant planets
My first hours in Starfield Shattered Space feel like a Lovecraftian Fallout adventure, and I haven't even met the giant snake yet
By Andrew Brown published
Opinion Space ghosts, religious experiments, and a cosmic serpent? Sign me up for more
Space Marine 2's game director "can't wait" for a Warhammer dating sim, as he says to expect bolder 40K video games in the future
By Andrew Brown published
Interview Technology will "absolutely" empower more adaptations, says
Space Marine 2 developers wanted it to feel like a Xbox 360 throwback shooter, but "didn't know it was that obvious"
By Kaan Serin published
News The Gears of War comparisons finally make sense
Space Marine 2's creative director sees what you’re doing in Games Workshops, and he approves
By Andrew Brown published
Interview If you were acting out cutscenes in a tabletop shop last week, you may have had an unlikely audience
After earning rave comparisons to Heroes of Might and Magic on Steam, 4X tactical gem Songs of Conquest is coming to mobile in 2025
By Andrew Brown published
News When you can take the game with you, "just one more turn" will be even harder to resist
Space Marine 2's directors had to "fight quite a lot" for one level to be included, as some people thought the game was becoming a "40K fancy dress party"
By Andrew Brown published
Interview Did you recognize some familiar hieroglyphs on Demerium?
Space Marine 2's game director knows Chaos isn't as fun to fight as Tyranids: "I don't think we did a good job in the end, but maybe next time"
By Andrew Brown published
Interview Saber Interactive's Dmitriy Grigorenko admits to falling into the "same trap" that tripped up the first Space Marine game
Ghost of Yotei's trailer perfectly captures what made Ghost of Tsushima so special in the first place
By Andrew Brown published
Opinion Opinion | Sucker Punch knows the value of peace and quiet
Space Marine 2 directors on defying trends to find success: "Somebody was willing to take that risk instead of making another battle royale"
By Andrew Brown published
Interview As Space Marine 2 continues to shine, creative director Oliver Hollis-Leick and game director Dmitriy Grigorenko take us through what led to this moment
I should have loved playing Tales of the Shire, but this Stardew Valley and Lord of the Rings mash-up has a distinct lack of vibes
By Andrew Brown published
Preview Preview | Life in Bywater isn't as charming as it sounds
Space Marine 2 proves we're ready to see another side of Warhammer 40K – and I've got the perfect adaptation in mind
By Andrew Brown published
Opinion Opinion | Now that we've got the technology to bring the grimdark future to life, it's time to give regular humans the spotlight
Star Wars Outlaws didn't have the Red Dead Redemption-style depth I was looking for, but it's a huge improvement over Ubisoft's traditional open worlds
By Andrew Brown published
Opinion Opinion | Early comparisons to Rockstar's western didn't quite pan out, but that doesn't mean the door should be closed on future attempts
Baldur's Gate 3 Patch 7 doesn't change one bard's grisly fate, but I'm glad she's dead
By Andrew Brown published
Opinion Opinion | Sometimes, dead is better
The Black Ops 6 beta has turned me into a knee-shooting menace, and now I can't go back to Modern Warfare 3
By Andrew Brown published
Features Opinion | Call of Duty: Carpet Burn has defied my expectations
Warhammer 40,000: Space Marine 2 review: "Raises the bar for all Warhammer adaptations"
By Andrew Brown published
Review
Mafia: The Old Country sounds like it will avoid repeating the series' biggest mistake, and I couldn't be happier
By Andrew Brown published
Opinion Opinion | Mafia's period piece drama isn't compatible with endless open-world trappings
Concord developers on making a unique hero shooter: "We were able to lean into things that no one else was doing, because we created problems for ourselves"
By Andrew Brown published
Interview Interview | Firewalk Studios takes 12DOVE through the process of making a game that stands out in a busy genre
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