Alessandro Fillari
Alessandro is a freelance writer and editor based in the San Francisco Bay Area who has covered the games, tech, and entertainment industries for more than 13 years. Having previously worked at GameSpot, CNET, and various other outlets writing features and coordinating event coverage, Alessandro enjoys playing games on PC, but also gives plenty of time to his Nintendo Switch. You can find him on various socials at @afillari.
Latest articles by Alessandro Fillari
Batman: Arkham Shadow channels the best of classic Arkham in VR, sticking surprisingly close to the formula while doing its own thing
By Alessandro Fillari published
Preview Preview | Camouflaj's Batman sequel makes excellent use of VR to revisit the Arkhamverse
Kunitsu-Gami: Path of the Goddess review: "A stunning throwback to a classic Capcom era"
By Alessandro Fillari published
Review
Splatoon 3 Side Order DLC rolls out a wacky roguelite dungeon crawler mode with shades of Nier Automata
By Alessandro Fillari published
Preview Preview | Nintendo's next Splatoon expansion adds a new story campaign and more
Tekken 8 has what it takes to challenge Street Fighter 6 and Mortal Kombat 1 for the fighting game throne
By Alessandro Fillari published
Preview Big in 2024 |Bandai Namco's next 3D fighter is set to elevate the joys of playing Tekken in big, unexpected ways
Tekken 8's Kuma gets a new trailer, and no one questions why they have to fight a bear
By Alessandro Fillari published
News Kuma in Tekken 8 fights with improved bear martial arts and a salmon missile, because why not
Asked if his new sci-fi game is "more Mass Effect or Severance," 19-year BioWare vet says you can "split the difference"
By Alessandro Fillari published
News Former BioWare writer Mac Walters gives some insight on his next project at Worlds Untold
Final Fantasy 7 Rebirth creative director didn’t want "reflex-type" action without the strategic elements he considers "core" to the JRPG series
By Alessandro Fillari published
News Creative director Tetsuya Nomura explains why the series needs to keep its tactical focus
"Another Mass Effect? Do I have it in me to do another?” - Former BioWare lead writer reflects on his last project with the studio
By Alessandro Fillari published
News The former BioWare lead says he was ready to depart before the Legendary Edition, but decided to see it through
The Finals devs weren't even going to make a shooter at first, but what else are you gonna do with a team full of Battlefield veterans?
By Alessandro Fillari published
News The key behind making one of the wildest shooters out now was all about putting "control in the hands of the player"
Diablo 4 head says Blizzard will "embrace," not insta-nerf, busted stuff like Ball Lightning Sorcerers: "Just let 'em have fun, we'll deal with it later"
By Alessandro Fillari published
News Blizzard dev talks the key lessons he learned from the first months of Diablo 4
Skyrim player watches Dragon kill a mammoth by hoisting it into the air
By Alessandro Fillari published
News 13 years since its release, there's still a lot of weird things to find in this classic Bethesda RPG
Dragon's Dogma 2 director apologizes for the long wait for the JRPG, says its best ideas were inspired by lack of sleep
By Alessandro Fillari published
News The game director credits fans' support for making the sequel a reality
Larian founder Swen Vincke wants more studios to make CRPGs after Baldur's Gate 3's success
By Alessandro Fillari published
News The CRPG genre might be in for a great comeback in the future
Baldur's Gate 3 Astarion actor on working with Larian in the future: "Whatever they want to do, I'm up for it"
By Alessandro Fillari published
News No one knows what's next for Larian, but Neil Newbon is on-board already
The new Sims 4 expansion that lets you be a landlord is already changing the way players see their Sim communities
By Alessandro Fillari published
News Veteran Sim players already eager to see just how far they can push their Sim settlements in the new expansion
Call of Duty Modern Warfare 3's wild spawn rates are causing chaos in multiplayer matches
By Alessandro Fillari published
News The "unfavorable" spawn rates in the latest Call of Duty game have prompted the devs to pull three maps offline to issue fixes
Final Fantasy 7 Rebirth will have more costume options than Remake: "You're going to have a good time"
By Alessandro Fillari published
News And some will be hidden deep in the world for players to find
God of War: Ragnarok dev releases the follow-up to its fan-favorite blooper reel with some truly nightmare-inducing bugs
By Alessandro Fillari published
News Midgard Mishaps 2 has just dropped
CRPG vet has a specially engraved watch to remind him his underrated game was good, actually
By Alessandro Fillari published
News One of Obsidian Entertainment's most overlooked games finally found long overdue success
GTA 6 studio exec says AI could make game development easier, but "don't expect the price tags to go down"
By Alessandro Fillari published
News As game development increases in budget, Rockstar believes generative AI could make a better, but still expensive game
3 years later, the original Mass Effect 5 reveal teaser could still be holding secrets to the series' future
By Alessandro Fillari published
News Fans now have even more reason to analyze the obscure details in the first Mass Effect 5 teaser
Laysara: Summit Kingdom, "the first mountain city-builder," sets 2024 early access release window
By Alessandro Fillari published
News The delay out of 2023 gives developer OK Games "some extra time to deliver a polished and complete experience on launch"
This roguelike deck builder mixes up genre greats for a Slay The Spire-like RPG with real-time combat
By Alessandro Fillari published
News Racine is a roguelite deck-building RPG that is quite actually about playing your cards at the right time
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