Trailer Trash Week 2

Fable 2 |News|Previews|Screens

Is the opening shot of weeds in front of the Lionhead studio a thinly veiled reference to Fable’s all-important blades of grass? While on this giddy thrillride through the Lionhead studio, you’ll marvel at dizzying shots of men working at computers and talking heads explaining the rationale behind F2's "one-button" combat system: the game engine psychically accesses the action the player is currently fantasizing about and enacts it. Not content to simply let the heads talk, the auteur who shot the piece engaged in the most avant-garde interview lighting we’ve ever seen, with moody pools of shadow that are more German Expressionist than French New Wave (which, for film geeks, is more exciting than mo-capping a dog.)

Is the opening shot of weeds in front of the Lionhead studio a thinly veiled reference to Fable’s all-important blades of grass? While on this giddy thrillride through the Lionhead studio, you’ll marvel at dizzying shots of men working at computers and talking heads explaining the rationale behind F2's "one-button" combat system: the game engine psychically accesses the action the player is currently fantasizing about and enacts it. Not content to simply let the heads talk, the auteur who shot the piece engaged in the most avant-garde interview lighting we’ve ever seen, with moody pools of shadow that are more German Expressionist than French New Wave (which, for film geeks, is more exciting than mo-capping a dog.)

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