The Top 7 Signs that the Vita isnt repeating the PSPs dumb mistakes

Sony made mistakes every step of the way with the PSP. The lack of a second analog stick, the messed up Remote Play, the PSPgo... It was still a solid system, don’t get us wrong, it was just constantly hindered by missteps. While we can’t say for sure that the Vita is going to avoid every single folly and screw-up (like with system updates, which we're hoping are less painful with the Vita), we’re already noticing a big change in Sony’s attitude towards its handheld, proving that it’s committed to not making the same mistakes twice.

7. Digital is being done right

Man, Sony sure dropped the ball on the PSP’s digital side. It eventually found said ball, and pretended it had never been dropped, but the ball had already rolled into some mud and was a little deflated, so we sort of knew they were lying about it. Sony dragged its feet with the digital space until the PSPgo came out, at which point it suddenly acted like it knew what it was doing... but it didn't. Many games weren’t available for download at all, and some publishers just didn’t make digital versions of their games available. Apparently they were worried about piracy, or… maybe actual pirates, with eye patches and stuff. We don’t know why they wouldn't do it. We were just sad that we couldn’t download Lumines on our PSPgo. Like, seriously, what's the point, then?

Oh, what a difference a few years can make. Now, Sony is forcing every developer (we assume at gunpoint) to make digital versions of its games available on the day of launch for the Vita. This is huge news, not just for Sony and Vita owners, but for gamers in general. The move to digital has finally taken a leap forward, and Sony is the one making the jump. Not only that, but some games are even cheaper in digital form! Right? We've noticed that most games are about 10 percent off, meaning you can pick games up for less money without leaving the house.

This means that downloading all of your games to your Vita memory cards legally will actually be a much convenient experience. That, mixed in with the potential for PlayStation Plus discounts on new games, shows a Sony that's actually paving the way for digital distribution in a way that would make Microsoft executives weak in the knees.

6. The price isn't actually all that bad

Wait, stop – settle the hell down. Don’t scroll to the bottom and freak out in the comments just yet. "YOU GUYS SAID THAT THE PRICE ISN'T BAD BUT THE PSP HAD THE SAME PRICE!" Yes, we know! The PSP and the Vita both launched at $250. But $250 in 2012 is a lot lower than $250 in 2005. In fact, with inflation over the past few years, launching at the same price point is tantamount to launching for about $40 less.

Sure, that’s sort of overridden, in a way, by the pricey memory cards, but there are several bundles available that help alleviate that cost (as well as a price cut on the cards before launch). The point remains: a $250 price point in 2012 isn't as painful as a $250 price point in 2005.

You’re also getting a lot more for your money, in the long term. The PSP was essentially a PS2 shoved into a handheld. That was nice back then, but by the time it launched, the PS2 was all but dead, with the PS3 coming out just over a year later. The PS Vita is more akin to a PlayStation 3 in a handheld, and Sony is still championing the PS3 as a system with several more years of life. There's also the cheaper downloadable games, like we mentioned earlier – that's sort of important.

Hollander Cooper

Hollander Cooper was the Lead Features Editor of 12DOVE between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade. 

Latest in PlayStation
Deltarune
Undertale creator Toby Fox's tomfoolery leaves Deltarune testers thinking an intentional nerf was actually a bug after they "independently" discovered it
Balatro
Balatro creator hits back at AI art spread on the roguelike's subreddit: "I don't use it in my game, I think it does real harm to artists of all kinds"
Balatro Joker card
After stepping away from Balatro for 3 months, the developer only resumed work "because I was bored but the internet was out so I couldn't play Rocket League"
The titular Bayonetta in Bayonetta 2
Devil May Cry and Bayonetta veteran Hideki Kamiya is still leaning on Resident Evil creator Shinji Mikami's wisdom at new studio Clovers: "I have always made decisions based on his teachings"
Skate 4
The Skate reboot isn't even out yet, but it already has an EA specialty: microtransactions
Yakuza 0
10 years on, Yakuza 0 is still one of the strongest entry points to a franchise ever made
Latest in Features
Avowed screenshot showing a corpse-like figure's face with glowing purple mushroom/spore growths
I thought I was going evil in Avowed, but one quest changed everything I thought I knew about morality in this RPG
Yakuza 0
10 years on, Yakuza 0 is still one of the strongest entry points to a franchise ever made
The Witcher 3 screenshot of Geralt
Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs
Marvel Rivals Spider-Man
Spider-Man has become every Marvel Rivals player's worst nightmare
The Iron Mask
The 32 greatest swashbuckler movies ever made
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU