Too many game devs don't get the credit they deserve, so a global body is taking action
The IGDA has updated its game credits policy
After several developers have said they were uncredited for work on recent projects, the International Game Developers Association (IGDA) has updated its game crediting policy.
As spotted by Eurogamer, the organization's Game Credits Special Interest Group (SIG) has updated its game crediting policy as of March 2023. The IGDA website features two recently updated guidelines, one of which simply states: "When in doubt, give credit," which should help to include more developers in the credits of the games they work on.
Some other key points in the new guidelines say that staff members should still be listed in the credits even if they leave the company before the project launches. Credits should include all contract and full-time studio employees (as long as they've been employed for a minimum of 30 days), and ports, remasters, remakes, and re-releases must retain the original names of the people that worked on the game. Additionally, original credits should come first and should be specified with an 'Original Team Credits' header.
The guidelines also state that credits must appear in the game - so can't be locked behind content or hidden anywhere in the game - and that players should be given a point of access to review the credits even if they haven't completed the game yet. There's also some points in the new guidelines about how people should be named in the credits of games, leaving no room for anyone to be left out anymore.
Some recent examples of developers being left out of their games' credits include the multiple individuals that worked on The Callisto Protocol and the original Metroid Prime devs that were left out of the remaster. It's not just limited to games either, as one of the co-directors of The Last of Us was also left out of the HBO adaptation's credits.
Wondering what we've got to look forward to in the near future? Take a look at our new games 2023 list.
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After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at 12DOVE before being promoted to a fully-fledged News Writer after a year and a half of training. My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.