12DOVE Verdict
Pros
- +
Simple controls
- +
Gradual learning curve
- +
Pretty graphics
Cons
- -
Zero challenge
- -
Limited multiplayer
- -
Nothing special
Why you can trust 12DOVE
Tetris clones are nothing new. And we all knew it would only be a matter of time before more contemporary puzzle hits were emulated, much like Lumines has been in TiQal. Well, scratch that. It hasn’t been emulated so much as mated with the aforementioned Tetris. And the results are…well, they’re not that bad.
TiQal’s game board features an ever-rising collection of multicolored blocks. Naturally, if said blocks reach the top of the screen before you manage to clear a certain amount, the game ends and the evil wins. Blocks are cleared by dropping more blocks into the well, creating clusters of like-colored stones, which eventually disappear. Create more clusters before those original block disappear to rack up big combos and earn power-ups.
Yep, that’s the one new thing TiQal brings to the party. Power-ups come in a variety of flavors, but generally result in destroying a bunch of blocks in one fell swoop, whether it’s in a column, a row, or by a specific color.
TiQal is a pretty decent game, actually. The controls are extremely intuitive if you’ve ever played a puzzle game before, as you’re literally combining the skillset required to play both Tetris and Lumines. And the learning curve is so gradual that puzzle rookies will feel comfortable with the game within a few levels.
More info
Genre | Puzzle |
Description | Take on this puzzling epic adventure to save the villagers of TiQal - with Mayan culture inspired graphics. |
Platform | "Xbox 360" |
US censor rating | "Everyone" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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