Natalie Portman reveals multiple scenes, characters, and planets were cut from Thor: Love and Thunder

Thor: Love and Thunder
(Image credit: Disney/Marvel Studios)

The Mighty Thor actor Natalie Portman has revealed that a lot of "great material" was left on the cutting room floor in Thor: Love and Thunder.

"There were whole sequences, planets, characters, and worlds that didn’t end up in the movie that were hilarious and amazing and [that] we spent a lot of time and energy on, and certainly the entire crew also designing and conceiving," Portman told IndieWire.

They included some "very emotional scenes" between Thor and Portman’s Jane Foster, who is returning from Thor: The Dark World, plus extra time with Valkyrie and Jane in New Asgard.

"It’s just amazing how much great material is not in the film, considering how much great material is in it," Portman said. "Usually, it’s like, you’re just trying to get enough good stuff to put in the film, and this had overflow. So that was really surprising."

We already know the identity of a couple of the characters who didn’t make the cut – thanks to Gorr the God Butcher actor Christian Bale. He recently revealed to Prensa Escenario that Peter Dinklage’s King of the Dwarves Eitri and Jeff Goldblum’s Grandmaster were part of a scene with Gorr. “As you see, lots of stuff ends up on the cutting room floor, even though it was beautiful, brilliant stuff," Bale said.

Thor: Love and Thunder is out now in UK cinemas and will release in the US on July 8. Planning on an MCU rewatch? Here’s how to watch the Marvel movies in order – both in release date and chronological order. And for some spoiler-filled analysis, check out our pieces on:

Bradley Russell

I'm the Senior Entertainment Writer here at 12DOVE, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.