This handy God of War Ragnarok setting gives you more time to solve puzzles
Unfortunately though, you can't turn off Atreus and Mimir's hints
God of War Ragnarok has an accessibility feature that gives you more time to solve puzzles.
12DOVE, as well as many other outlets and the majority of players, are absolutely loving God of War Ragnarok, but you could make the case that the default settings don't give you enough of an input window during the puzzle sections. If you occasionally struggle with puzzles, it's probably not a big deal, but if you, like me, often run the clock out on puzzles, it will likely be a constant irritation throughout the campaign.
Thankfully, there's an option hidden among God of War Ragnarok's impressive range of accessibility features that lets you extend the time the game gives you to solve puzzles. All you have to do is head to Settings - Accessibility - Puzzle Timing and change it to either Extended or Extended Plus.
PSA for those playing #GodofWarRagnarok There’s a setting in accessibility to give you more time trying to solve a puzzle before a companion screams the answer at you.Highly recommend switching it to Extended+. pic.twitter.com/EFda9MpHjtNovember 11, 2022
The menu says the option "gives you more time to complete puzzles in the environment" by either "slowing down puzzles objects or extending the allotted time window for solving the puzzles." I know for me personally, the less time there is between solving puzzles and chopping up goons with my Leviathan Axe like they're kindling, the better, so this is welcome news to me.
Unfortunately, Sony Santa Monica did confirm to Polygon that the setting doesn't actually impact the length of time it takes for Atreus and/or Mimir to start giving you hints about how to solve the puzzles.
Here are some more essential God of War Ragnarok tips to know about before jumping in.
Correction: This article originally suggested that you can delay the hints from Atreus and/or Mimir, but we've since learned that isn't the case. We've updated the article to reflect that and we regret the error.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.