This Dark Souls graphics mod improves draw distance so much that you can cheese one of its bosses from a whole new spot
Capra Demon isn't prepared for this Dark Souls Remastered mod
Fromsoftserve's Dark Souls Remastered graphics overhaul mod improves the game's draw distance so much that one of its bosses can be cheesed from a brand new spot.
The Capra Demon is one of the original Dark Souls' most notoriously difficult battles, but there are some less than honorable ways to take him down if you're finding him just a tad too tough for your liking. However, without this graphics touch-up mod, you'll be missing out on what seems like a really easy way to cheese this brutal boss to death - not to mention vastly improved visuals across the board.
As you can see in this video from the modder themselves, fromsoftserve's Dark Souls Remastered graphics mod increases draw distance to a point where Capra Demon will show up on screen even while you're perched up on the high walls of Undead Burg, from which he would otherwise be invisible in the un-modded version of the game. Safe from the boss's savage machete swings, fromsoftserve advises you simply chuck fire bombs from this vantage point until it's GG for Capra.
Check it out:
My graphics overhaul mod allows you to easily cheese Capra demon with firebombs, since he now realistically shows up from Undead Burg. pic.twitter.com/UJ0OaYrExuOctober 24, 2023
"By editing the map files and drawparams, I've enabled dynamic shadows throughout Lordran," reads the mod's description. "Also increased LODs and tonemapping changes to facilitate better transitions between areas. More items reflected in water, as well. Added specularity to textures in some areas. Removing baked lightmaps enables much more realistic shadows."
To clarify, I haven't actually been able to test the mod and thus can't vouch for its quality or compatibility with Dark Souls Remastered, whether online or offline; this is just a neat look into one of the ways a strictly visual mod can dramatically affect gameplay.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.