This Assassin's Creed Mirage camera glitch turns it into an isometric RPG that suddenly everyone really wants
"We need to petition this to Ubi"
Assassin's Creed Mirage is a third-person stealth game, but there's a camera glitch that can give it an isometric perspective similar to the Diablo series and, more aptly, some Prince of Persia games.
A video shared on Reddit shows an Assassin's Creed Mirage player parkouring across rooftops while the camera pans around the protagonist from a semi-isometric viewpoint. "Encountered a camera glitch that makes me want to play an isometric AC," said SplashDMG126.
Honestly, same. It might just be because I'm playing a lot of Baldur's Gate 3 right now, but something about that zoomed-out, isometric view makes it hard to go back to other kinds of games. Not only does it give you a better view of the environment around you, but it also adds a cinematic quality to the gameplay that's really appealing.
Encountered a camera glitch that makes me want to play an isometric AC from r/assassinscreed
Naturally, a large portion of the comments on the video are from people who want this to be a feature in Assassin's Creed Mirage. Here are just a few comments from folks either expressing a favorable view of the glitch or just straight up asking how they can experience it themselves.
"HOLY SHIT THIS IS SO FUCKING COOL"
"YO I CANNOT STRESS HOW COOL THIS IS WTF. HOLY SHIT SOMEONE MAKE THIS A THING ASAP"
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"This is a really cool glitch. We need to petition this to Ubi to get this as a camera mode option."
"Love it, hope there’s a way to mod this on pc."
While it's unlikely Ubisoft will go back and add this in to the game officially, there is definitely hope for mod support at some point down the line. It's not uncommon for modders to add support for different FOV preferences, so here's hoping one of them comes across this article and sees the demand.
If you want to find out what we think of Ubisoft's latest, here's our Assassin's Creed Mirage review.
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.