There's more to the Assassin's Creed Mirage logo than meets the eye
Ubisoft reveals the logo's clever hidden meaning
During last week's Ubisoft Forward showcase, the publisher lifted the lid on the next entry in its popular stealth action series, Assassin's Creed Mirage. The game stars Basim, who fans will remember from Assassin's Creed Valhalla, and takes place in Baghdad, 20 years before the Viking-themed instalment. In the game's first trailer, we see Basim being chased through alleyways and marketplaces before being rescued by Roshan, who will act as his mentor in the ways of assassination. The footage ends with the logo for Assassin's Creed Mirage, which is both beautiful and subtly brilliant.
Fawzi Mesmar, Ubisoft's vice president of editorial, revealed on Twitter that the logo is actually formed of Arabic calligraphy. It reads "the hidden" in Arabic, which is a clever reference to the Hidden Ones, the first incarnation of the Assassin's Brotherhood, founded by Bayek in Assassin's Creed Origins.
This logo is something else. The Arabic calligraphy forming it reads المخفي or the hidden in Arabic pic.twitter.com/jzRphLE5KbSeptember 10, 2022
From what we've seen so far, the next instalment will be the return to the series' roots that fans have been hoping for. The reveal trailer shows the iconic white assassin's robes and hidden blade, as well social stealth and rooftop chase sequences reminiscent of the series' earlier entries.
Saturday's livestream wasn't light on other Assassin's Creed news either. Assassin's Creed Codename Red was announced, which will finally see the series head to Japan. There was also the mysterious Assassin's Creed Hexe, which is described as a "very different type of Assassin's Creed game" among many other Assassin's Creed flavoured announcements.
An Assassin's Creed Mirage Collector's Case has just been unveiled, featuring a Basim figurine, a steelbook, a map of Baghdad, and many other goodies.
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Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and 12DOVE. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.
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